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Grepolis Tools of Trade

Posted by mdshare on Mar 6, 2010 in Grepolis

Usefull links of stats sites

http://www.grepostats.com/world/en1/index

http://en1.grepolismaps.org/

http://grepolis.gamestats.org/?lang=en

http://www.grepotools.co.uk/

http://www.grepo-world.com/index.php

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Gangster Town Wars – Play and win $100 real cash

Posted by mdshare on Mar 4, 2010 in Uncategorized

We just got the news that the game http://www.gangstertownwars.info will have a contest, the top player within 1 month will receive $100 cash paid to his/her paypal account.

As the game is free why not try it out and see to get the top rankings.

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Lord of Ultima – New limited multi use Beta Key

Posted by mdshare on Mar 3, 2010 in Lord of Ultima

Another multi use Beta Key has been released by the developers of Lord of Ultima

Key: DW6C-N9XG-WHPW-MJNT

Already have access? Give it to your friends.
Don’t wait any longer, JOIN THE FIGHT!

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Lords of Ultima – multi use Closed Beta Key for 1000 Members

Posted by mdshare on Mar 1, 2010 in CE Gamers, Lord of Ultima

Hi,

as I our Beta slots, again, ran out quite quickly due to high demand I am happy to inform you
that we can offer you specific Closed Beta keys that ensure another 1000 players access to
EA’s Lord of Ultima.

· The key is not functional before Wednesday the 3rd of March 09:00 AM GMT +1.
· The key is a multiple use key that allows 1000 players to enter the Beta.
· After the number of usages has been consumed the key will stop functioning.
(make sure to sign up for our Twitter for the next round of keys http://twitter.com/OfficialLoU)

A34P-WTKE-BB5C-N7UN

Please feel free to make the key available to the visitors of your site together with the specifications on its usage
and information on the ongoing Beta.

Of course we will keep you posted on any further developments on the Lord of Ultima Beta in the future
and will provide more material as soon as it can be made available.

Best regards and thank you for your cooperation.

Michael Krach
Producer

DICE
EA Digital Illusions CE AB
Katarinavägen 15
P.O. Box 20068
SE-104 60 Stockholm, Sweden
www.dice.se

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The validity of bots and scripts in kingsage… by Kappot

Posted by player on Feb 23, 2010 in KingsAge

Let’s start with the following game rule as found here.

7. bots and scripts

Please obey the Terms and Conditions:
5. Special terms and conditions for the use of online games and all subsections from 5.1 to 5.7.

There are certain tools which are allowed. A list of permissible scripts can be found on the forum.

Should you be unsure whether a tool which you have is permissible or not, please contact Support and send them the script.
If you would like to write a script, please ask Game Support if your script is permissible before uploading it. ?

It references special Terms and Conditions as well as stating that:

  • Certain tools are allowed;
  • A list of these is available on the forum (never even seen such a section on the kingsage.org forum. I could be that these words are still part of a standard template that has remained unmodified…);
  • If you are unsure whether a tool is allowed, to contact support and send them the script;
  • If you’d like to write a script, to contact support first to obtain permission.

The terms and conditions can be found here.

Of interest are:

5.2.The user is prohibited from any form of manipulative interference in the online game. In particular, the user is not entitled to use measures, mechanisms or software that could interfere with the function or the course of the game. The user may not take measures that may cause an unreasonable or excessive burden on the technical capacity. The user is not allowed to block, to rewrite or to modify contents generated by the game administration or to interfere in any other manner with the game.

5.3.The user is also prohibited from running the online game (including all individual web pages) with other programs besides the Internet browser or the client program that has been provided. This refers in particular to so-called bots and other tools meant to replace or supplement the Web interface. Also prohibited are scripts and completely or partially automated programs that provide the user with an advantage over other users. This includes auto-refresh-functions and other integrated mechanisms of the Internet browser, if it includes automated operations.

5.4.    The user may under no circumstances
a) create or use cheats, mods and/or hacks, and any other third party software products that may change the result of the online games,
b) use software, that allows “data mining” or otherwise intercepts or collects information in connection with the online games,
c) use outside of online games, buy for “real” money or sell or swap virtual objects that are used in online games.
This includes all evasions, similar actions or actions that match in their effect the aforementioned bans.

5.5.    The application of advertising suppressing measures is prohibited. It is immaterial whether advertising is deliberately suppressed or generally blocked e .g. by so-called Pop-Up Blockers, or similar.

5.6.    Log-in is only permitted on the homepage of each online game and the Gameforge portal page. An automated opening of the user accounts, regardless of whether the home page is displayed or not, is not permitted.

Which brings me to my next thought: GreaseMonkey for Firefox, GreaseMetal for Chrome and GreaseKitfor Safari. We also have GreaseFire for Firefox in order to help us  find java-scripts for sites on userscripts.org. Wikipedia mentions:

For Internet Explorer, similar functionality is offered by IE7pro Trixie (Internet Explorer) andiMacros.

As a side note, have a look at some 200 user scripts for another OG, Ikariam.

Running GreaseMonkey in Firefox does not break terms and conditions in section 5.2. or in any section at all. How could it? No one tells me how I use my browser… or that I’m tied to either Internet Explorer, Firefox, Safari, Chrome, Opera, lynx or any other browser. I read the paper with FF, read my email, get the tv guide etc etc… I don’t just use it for one website… This is an excerpt fromdiveintogreasemonkey.org:

Greasemonkey is a Firefox extension that allows you to write scripts that alter the web pages you visit. You can use it to make a web site more readable or more usable. You can fix rendering bugs that the site owner can’t be bothered to fix themselves. You can alter pages so they work better with assistive technologies that speak a web page out loud or convert it to Braille. You can even automatically retrieve data from other sites to make two sites more interconnected.

Greasemonkey by itself does none of these things. In fact, after you install it, you won’t notice any change at all… until you start installing what are called “user scripts”. A user script is just a chunk of Javascript code, with some additional information that tells Greasemonkey where and when it should be run. Each user script can target a specific page, a specific site, or a group of sites. A user script can do anything you can do in Javascript. In fact, it can do even more than that, because Greasemonkey provides special functions that are only available to user scripts.

Well then, I hear you say..What about this nifty user script called KingsAgeX of which I wrotepreviously. What does it do and more importantly, how does it work? How is it against the rules? How is it not against the rules? Does it break the terms and conditions you agreed to? Can OG actually uphold such terms and conditions in the first place?

Some facts:

KingsAgeX collects and displays information in the same way it is displayed to the user. It does not alter or manipulate information which it retrieves for you. It is the same information and more of it. It does not play the game, you do. It does not auto-refresh. It does give you a menu option and buttons to click on which are not part of the game menu, it’s part of the HTML that is generated on YOUR BROWSER on YOUR COMPUTER. It does this in mid-air so to speak or on-the-fly. The important thing to note is that your browser still interfaces with the KingsAge server in exactly the same way!

It is partially automated in that it collects data you would otherwise have to click a thousand times for. You could call it a macro that you run on your computer. Normally, you click this much anyway, and that’s how you spend your time playing the game. The unfair advantage is gained because through KingsAgeX you use a considerable less amount of time to do your Intel. Thus, the remaining time you can then choose to spend in Planning or Operations. This speeds up decision making and makes it easier to manage your assets. However, the unfair advantage is lost when everyone uses it. Just like history teaches us, warfare is all about gaining and loosing edges – all the time. Can OG stipulate to you how you use your time playing their game? I think not.

In a sense, it can be detected, because it looks as if you’ve clicked (say for example) a thousand URL’s in a very short time span when you generate a server map. However, if I can manually stitch a map together in 35minutes (which I have done by taking ~16 screenshots and then using Microsoft’s free ICE) and KingsAgeX is made to do it in 35minutes, there’s no difference in web traffic. It’s exactly the same. Save for the interval between clicks. Mine would vary (I can get interrupted – I am human), KingsAgeX would always have the same interval..If KingsAgeX was made to do this with a random interval, it would be another matter again…

In conclusion,  a web browser displays information. GreaseMonkey enables you to load a userscript which can re-arrange this information and or add information from the same or other sources in mid air/on the fly and then display it in your browser. The manner in which this information and or other information is retrieved is through your browser and is the same should you have done so manually. OG can ask you to comply and you can choose to say yes, but these terms cannot be binding for using Greasemonkey userscripts as you are NOT:

…Guilty of manipulative interfering in the online game. (Whatever that may be. Do you mean gaining root access on the server and changing low level code? — Different story that, innit?)

…Interfering with the function or course of the game. (On a technical level you are interacting with it in exactly the same way)

…Blocking, rewriting or modifying content. The content from the server stays the same. If I have non exclusive use from my colleague at work to print out his email, overlay the email with my own thin plastic and highlight certain sections on the thin, plastic and see through layer with a yellow marker pen, it’s my prerogative. I can give his print-out back unmodified.

…Using cheats, mods or hacks. No parameters are changed and send back to the server. As stated before, Firefox remains Firefox. The browser remains the browser. This is the vehicle we speak through and it remains unaltered. Argue differently!

…Data mining. You are not sending data from the kingsage server to another third party server. This however is how kahelper.com works though.

Here we go:

Section 5.3 is absolute rubbish. Who is to stop me from compiling my own browser to access the internet? Everyone knows for example Firefox is open source right?

Section 5.5 is absolute rubbish. I use Adblock Plus for Firefox. You trying to tell me again how to use my browser and view the net? To disable it on kingsage.org or other OG sites? Rubbish.

Section 5.6 People…..

Log-in is only permitted on the homepage of each online game and the Gameforge portal page. An automated opening of the user accounts, regardless of whether the home page is displayed or not, is not permitted.

Well, what about the remember password for sites function found in every browser these days? For every time I logged in, I broke that section…and many with me. Are you telling me again how to use my browser and view the net?

My point: KingsAgeX ought to be endorsed by KingsAge as the experience everyone should share in. Make it so.

Cheers

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Tribal Wars goes 6.0

Posted by mdshare on Feb 23, 2010 in TribalWars

Hello,

Teamplaying and working together has just become even more important in this new version of Tribal Wars, and today is the big day: Tribal Wars 6.0 is online now!

With this huge update, we have plenty of great new features for you. By introducing army camps into the game, we make teamplay even more important for your tribe. As a tribe, you can create army camps in any empty space on the map to use as a base camp near your enemies for upcoming attacks. When the camp is attacked, you will automatically defend it side by side with your tribemates. So as a team you can use these mighty forts to bring victory to your tribe.

Besides this, you can gain achievements on your own. From now on, we will give you awards for several different achievements, which you can show off to other players in your personal profile. This may be a certain number of points or a great battle victory. Sometimes, you may even get an award if you were extremely lucky – or unlucky. It does not matter in which period of the game you play, you will always have the chance to gain awards.

Furthermore, we have a special addition for premium account users: You can now play Tribal Wars on your mobile phone with an improved user interface. This works on iPhones and mobile phones running Android. All you have to do is to start your mobile browser and visit the Tribal Wars page – as you will see, the whole design has been adjusted for mobile browsing. It works just like a special Tribal Wars app. But since you can run it with your browser, there is no need to buy special software.

This is not all: There are several other updates and new features being introduced in this exciting new version. You can see details of these on your Tribal Wars forum.

All these features can be tested on our new worlds that have started today. We hope to see you there!

Your Tribal Wars team

www.tribalwars.net

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Grepolis World Data and mySQL

Posted by mdshare on Feb 17, 2010 in Grepolis

With the following command to the field names in JSON go, via sed to replace the identifiers including colon with an empty string.

Here for players.json file:

sed -i 's/"id":\|"name":\|"alliance_id":\|"points":\|"rank":\|"towns"://g' players.json

SQL syntax to load the data into a mySQL database

LOAD DATA INFILE 'players2.json' INTO TABLE players FIELDS TERMINATED BY ',' OPTIONALLY ENCLOSED BY '"' LINES STARTING BY '{' TERMINATED BY '}';

Excellent FREE hosting for your Grepolis stats project can be found here

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Grepolis World Data – Create your own Grepolis Stats Site

Posted by mdshare on Feb 17, 2010 in Grepolis

We have written this small guide for other developers who wish to utilise the Grepolis World Data to create their own websites. A good example of what this data can be used to do is Grepo Stats. All data is currently available in the JSON format. Currently world data is updated hourly. Each world’s data will be updated at a random starting minute.

Note: Please use the compressed world data whenever possible.
Player data
players.json
players.json.gz

The player data contains the following information:

* id – The internal ID of the player
* name – The player’s name
* alliance_id – The player’s internal alliance ID (see alliances.json)
* points – The player’s current amount of points
* rank – The player’s current rank
* towns – The player’s current amount of cities

Alliance data
alliances.json
alliances.json.gz

The alliance data contains the following information:

* id – The internal ID of the alliance
* name – The alliances’s name
* points – The alliance’s current amount of points
* rank – The alliance’s current rank
* towns – The alliances’s current amount of cities
* members – The alliances’s current member count

Town data
towns.json
towns.json.gz

The town data contains the following information:

* id – The internal ID of the town
* player_id – The owner of the town. NULL if no owner
* name – The town’s name
* island_x – The X coordinate of the island the town is on
* island_y – The Y coordinate of the island the town is on
* number_on_island – The position of the town on it’s island
* points – The town’s points

Island data *large file*
islands.json
islands.json.gz

The islands data file contains the information for the world’s islands. Please note that this is a large file and that once a world has started, it’s contents will not change. Therefore, you do not need to keep downloading this file!
The island data contains the following information:

* id – The internal ID of the island
* x – The X position of the island
* y – The Y position of the island
* island_id – The internal number of the island, or, what ‘type/size/shape’ of island this is. 1-10 = player islands with farm towns, 11-16 = uninhabited islands, 17-21 = rocks

Player kill data
player_kills.json
player_kills.json.gz

The player kill data contains information about the player ‘kill’ ranking. There is a record for each player who is ranked. Each record is an array of objects, with the keys ‘all’, ‘att’, ‘def’. These keys mean: ‘Overall’, ‘As attacker’, ‘As defender’.
Each of the aforementioned objects contain the following data:

* rank – The rank for the specific type
* player_id – The internal ID of the player
* points – The points/score

Alliance kill data
alliance_kills.json
alliance_kills.json.gz

The alliance kill data contains information about the alliance ‘kill’ ranking. There is a record for each alliance that is ranked. Each record is an array of objects, with the keys ‘all’, ‘att’, ‘def’. These keys mean: ‘Overall’, ‘As attacker’, ‘As defender’.
Each of the aforementioned objects contain the following data:

* rank – The rank for the specific type
* alliance_id – The internal ID of the alliance
* points – The points/score

Colonisation data
conquers.json
conquers.json.gz

The colonisation data contains the following information:

* town_id – The town’s internal ID
* time – The UNIX timestamp of the conquer
* new_player_id – The player who colonised the town
* old_player_id – If involved, the player who lost the town. Otherwise, NULL
* new_ally_id – If in an alliance, the alliance ID of the player who colonised the town. Otherwise, NULL
* old_ally_id – If in an alliance, the alliance ID of the player who lost the town. Otherwise, NULL
* town_points – The town’s points at the time of the colonisation

Building, unit and research information
units.json
units.json.gz
buildings.json
buildings.json.gz
researches.json
researches.json.gz

All links point to http://de1.grepolis.de

however http://en1.grepolis.net works so for example http://en1.grepolis.net/data/units.json

Excellent FREE hosting for your Grepolis stats project can be found here

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Runes of Magic – Chapter III: The Elder Kingdoms Preview

Posted by mdshare on Feb 12, 2010 in Uncategorized

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Ruler of Zu

Posted by mdshare on Feb 7, 2010 in Uncategorized

Title: Ruler Of Zu
Owner: Henna Boy Ltd
URL: http://www.rulerofzu.com

Theme: Ruler of zu is a free to play mmorpg based on times when mythical creatures lived, magic was rife and the brave undertook great quests to prove their worth.

Ruler of zu is a constantly expanding fantasy game where players can participate in an open ended game either as an individual or part of a gang.

Content is added on a weekly basis and the land of Zu currently stretches over 55 cities has over 400 items to gather and 300+ npcs to test your strength against.

Some of the features include:

Dragon ownership – Own, train and equip a dragon. Dragon play is a big part of Zu gameplay where you can train, equip, race and even fly with your dragon across the lands. Fight other players dragons to become the Ruler of Zu.

Commit crimes
Train in different statistics to increase your abilities and ensure your attacks are successful.
Find weapons and various types of armor to equip yourself and your dragon
Grow crops, rear animals and when they reach maturity crop/slaughter them for items.
Undertake quests that pit your wits against monsters and beings to receive rewards. Dont take them lightly some quests are more tricky than they seem.
Player markets
Organised inventory

Learn skills such as magic, healing, dragon flight and more to enable you to make better things for you and your dragon.

Crafting workshop where you can create new items or combine items into enhanced types.

This is just some of the gameplay available

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