SWORDSMAN
Blunt Weapons 5
Speed 8
Booty 16
Defense Blunt 14
Defense Sharp 8
Defense Distance 30
Overall Defense 52
Defense per farm space 52
Offense per farm space 5
Unit costs: 190, 0, 170
Build time: 0:17:10 (at Barracks lvl 5)
SLINGER
Distance Weapons 19
Speed 14
Booty 8
Defense Blunt 7
Defense Sharp 8
Defense Distance 2
Overall Defense 17
Defense per farm space 17
Offense per farm space 19
Unit costs:55/100/40
Build time: 0:19:04
ARCHER
Distance Weapons 8
Speed 12
Booty 24
Defense Blunt 6
Defense Sharp 25
Defense Distance 12
Overall Defense 42
Defense per farm space 42
Offense per farm space 8
Unit costs: 120/0/75
Build time: 0:18:07
HOPLITE
Sharp Weapons 16
Speed 6
Booty 8
Defense Blunt 18
Defense Sharp 12
Defense Distance 7
Overall Defense 37
Defense per farm space 37
Offense per farm space 16
Unit costs: 0/75/150
Build time: 0:21:56
HORSEMAN
Blunt Weapons 60
Speed 22
Booty 72
Defense Blunt 18
Defense Sharp 0
Defense Distance 24
Overall Defense 42
Defense per farm space 14
Offense per farm space 20
Unit costs: 240/120/360
Build time: 0:21:56
CHARIOT
Sharp Weapons 56
Speed 18
Booty 64
Defense Blunt 76
Defense Sharp 16
Defense Distance 56
Overall Defense 148
Defense per farm space 37
Offense per farm space 14
Unit costs: 200/440/320
Build time: 1:31:35
CATAPULT
Distance Weapons 100
Speed 1
Booty 400
Defense Blunt 30
Defense Sharp 30
Defense Distance 30
Overall Defense 90
Defense per farm space 6
Offense per farm space 6
BEST OVERALL DEFENSE
As we can see, Swordsman has the highest defense per farm space of 52, so defensive force of only Swordsmen would have highest overall value. However, it would certainly be weak against sharp weapons (hoplites)
Second best defensive unit is Archer, with 42 defensive points per farm space. With Sharp Defense value of Archer being the highest, we can see that it combines well with Swordsman. Their combined defense would be 20/33/42 (Blunt/Sharp/Distance) per 2 farm spaces. As we can see, it would be weak against Blunt Weapons.
Chariot is the third best defensive units if we look at defense per farm space (37 in this case). It also has the best defense against Blunt weapons, and is perfect in combination with Swords/Archers. It’s good to notice that instead of 1 Chariot you can have 4 Hoplites with combined Defense Blunt of 72, which is just little short of Chariot’s 76.
This part needs re-evaluation, see Snowman8’s post:
Combined defense of Sword/Archer/Chariot mix would be 39/37/56 per 3 farm spaces, or 108/99/122 (total of 329) for 1 Sword/3 Archer/1 Chariot. This can be replaced with a build of 1 Sword/3 Archer/4 Hoplites which would give 104/131/94 (total of 329) defense distribution.
Possible corrections would have to be made for different kinds of opponent’s offensive builds.
Still, it is clear that possible defensive builds will consist of either Swords, Archers, Hoplites or Swords, Archers, Chariots. It is important to notice that Chariots move 3 times faster than Hoplites, so will be suited for fast support. This is in many ways similar to TW defensive builds where usually Swords are replaced by Heavy Cavalry.
Let’s compare the mentioned builds in terms of resources used, and time to build. Again, this is done for lvl 5 barracks. Higher lvls will just scale the time, but the ratio will remain the same.
1) 1 Sword/3 Archers/1 Chariot
Time to build: 0:17:10/0:54:21/1:31:35, in total 2:43:06
Resources to build: 655/440/630
2) 1 Sword/3 Archers/4 Hoplites
Time to build: 0:17:10/0:54:21/1:27:44, in total 2:39:15
Resource to build: 455/300/910
As we can see, 2) builds faster, but has (very) uneven resources.
If you have other possible builds that you would like to see presented here, just post them in the thread, and I’ll check build times, and resources needed to train them, and possible their defensive values.
BEST OVERALL OFFENSE
When talking about possible offensive force, we can see that that Horseman has highest offense per farm space of 20 (Blunt), followed by Slinger (Distance) with offense per farm space of 19, and Hoplite (Sharp) with offense of 16.
Obviously, army consisting of only Horseman would have highest possible overall offense, but could be easily countered with Chariot. A mix of these 3 units presents the best overall offensive force. The overall offensive power of this army would be 20/19/16 per 3 farm spaces. If we were to aim for best all round attacking force, we see that the desired ratio would be 1.25/1.2/1 (Horseman/Slinger/Hoplite) per 3 farm spaces, or speaking in terms on how many units we need to build, ratio would be 1,25 Horsemen/3,6 Slingers/3 Hoplites. Or 13/36/30, so we don’t cut our horses into little parts
Obviously catapults will be integral part of any decent offensive force, the only question is how many catapults will be needed to tear down walls from its max value to 0. Once we know that number we can start integrating the catapult numbers in our troops ratio.
Things to do:
- evaluate contribution of mythical units to these forces
- evaluate naval forces
This is a full featured screenshot capturing and editing client for your browser.
This can be installed for either firefox or internet explorer.
1. When taking a SS just click the S in the corner of your browser (top right). This will open the window shown below.
2. Some highlighted features you can do are in the image below (click to expand to full screen)
3. Select either upload or save, upload will host the image for free. Save will copy it to your Hard drive.
4. Copy link into your post.
Electronic Arts has quietly resurrected one of the most highly regarded and important PC franchises of all time, releasing a beta version of a new Ultima game called Lords of Ultima.
Lord of Ultima is a free to play MMORTS developed by EA’s German-based browser game studios “EA Phenomic”.
Build your own individual and unique city in the harsh Middle Ages and build a mighty empire. You play with thousands of other players …
Lord of Ultima is a new browser game, which is offered by Electronic Arts. The strategy was developed with a medieval flair of EA Phenomic it has produced games such as the settlers, Battleforge and SpellForce.
At the moment the game is in the closed beta phase, so it can be tested only by a limited number of players. The Open Beta will have to wait, but probably not long in coming.
The Lord of Ultima, which is currently available only in English available, you will have the task of founding a medieval city, build a wall to provide security and to convert it to your little town in a thriving city.
You are responsible for the construction of defense facilities, including trade agreements with other players and you’re constantly looking at, of course, that sufficient resources available. Without resources you finally can build nothing.
Eventually, you’ll find that it too narrow in your city. Then you have to expand in Lord of Ultima luckily you will have the ability to integrate more areas in your kingdom. It is of advantage, of course, to have a powerful fighting forces, because not all areas can be conquered so easily. In Lord of Ultima you’ll get it done with other players who have only one goal: the most powerful Lord of all times.
Screenshots removed by request from Electroni Arts
Basic Beginner Guide To building by grepolis.net player MichaelRazor
This is a Beginners guide i tried to create and help share some of my knowledge of the game and hope there will be more better guide to help us all make a better gaming experience out of this one.
Enjoy and please help with comments and productive criticism to enable us all to understand better…
——————————–
Basic Beginners Guide to building your settlement
okay, this is from my point of view when you start even though i haven’t had much to read in the beginning from wiki but i basically used my previous gaming instinct and so far so good, talking about the building side here.
Beginning your settlement
==================
you start up with 6 swords and a no clue what to do or what to build but of you have played before similar games you will get the hint of it, but again every game has its requirements for building materials.
here in the beginning you need to focus on
-Wood
-Farm
-Warehouse
-Senate
-silver
-Rock
-Barrack
-Wall
I have placed them in accordance of priority, with some players it will vary but for a beginning that is what you need. Your settlement will require wood heavily in the first stages after that you will need to upgrade your farm to have more settlers to fill in gaps. You will notice that each island has a (+) and (-) for resource bonuses, which you can easily find when you hover your mouse over each resource symbol you will find it there, this indicates what you should expect to get more when farming Neutral villages or (NPC) and also it indicates to you which resource level you should upgrade more than the other.
Right now you need to level up your village to a state where you get least a not too bad income from resources, so this is how your village suggested to look like when you reach;
Up to 500 points
============
Wood = level 10
Rock = level 8
Silver = level 9
Farm = level 5
Senate = level 7
Barrack = level 2
City wall = level 1
Farming and Expanding your settlement
==============================
By now you should have a basic income of resources as well as a stage one settlement which upon you will be able to upgrade further and expand more buildings. Now comes the important issue you will face which is (Farming).
Apparently in the beginning you have no clue who to farm and you think you will find barbs and abandoned villas to farm, but here no. Inno games have developed a new approach towards the farming system to attempt and give a more or less realistic War sim game from which you will need to adapt yourself.
Now back to farming, as you see that you have few villas around you that I will call it (Neutral) because they do not belong to anyone and second you can not occupy it, they are there only to be farmed and Trade with when needed also it gives a possible offensive form if the Mood here changes, and that is another subject we will talk about later.
You start with your few swords and in the beginning you need more resources so you have to spend your resources on getting troops so you could do few important things here with troops.
1-maintaining the strength of the farming villas you are farming because the lower the strength the less resources you are likely to get depending on how many troops you send but an average 20 swords will lower the strength by (-4%) every time you attack, also the mood will change which you need to be careful never to attack if it is lower than 50% unless you have good offensive force because the neutral villas will attack back as defence.
2-Obtaining resources to upgrade your buildings further and build nor troops
Once you have gained 20 swords, you have 2 options
1-to split your forces into 2 groups of 10 each one will attack to strength the villa and the second one will attack to obtain resources so you are not wasting time on sending all of them to raise then back again to loot. The bugger part here is that another player might be already looting while you are raising strength so it is a 50:50 chance it happens, but you have to take risks if you need to get higher. or? but of course the more troops the better the percentage you will raise the strength with and also the more loot you will get but beware of the MOOD. keep an eye on it not to drop below a lower level like 50% or you face a greater chance to be attacked by the villagers.
2-Second option is to send your whole force and loot then send again and power up but it is also not always good depending on other players farming with you the same one.
A good hint here is to let your opponent if he is a Noob to loot till it is low and he will eventually loose troops and you have him trapped between he is low on troops and the farm belongs back to you to farm
once you reach to that level you will have started to get a hint of the game and how to build and farm effectively but of course this is not all, there will be more to come once you reach 1000 points you will start to encounter more options and research options… but until then this guide should be a good basic to get you starting .
Hope this guide helps a bit and the more i get from this game the more i will share, so far there are loads of questions but we will get the hang of it sooner or later… trial by errors )
One more thing to add… like all war games you will get to choose a path
1-defensive with a mixed starting villa of both defensive and offensive with more def than off
2-offensive with more off than def for those who want blood shed
each of them choices will have a certain approach towards building and upgrades as well as research
whatever you choose it all depends on your position on the island and neighbouring islands
some players will say no wall before this or that before this, well like i said it depends on your position, if you are in the middle of the hot zone then you need to be ready to at least show them that you are not an easy target and if they get once resources from you they will always come back for you and it might cause you sleepless nights
Troops and more Troops is your survival guide )
Happy hunting everyone
I’ve recently joined up again on the .org server. Main reason isn’t to play FT, I just can’t bring the amount of time to the table as yesteryear, but to try out certain tools I’ve recently found through a couple of Google searches.
It’s no accident I stumbled upon them. While I had no pre-knowledge of their existence, I’ve tried to learn to use JavaScript in the past to solve a particular problem (enumerate and use particular information), but it took time which I – in the end – couldn’t justify. I figured smarter people than I would surely hit the same idea, and started searching…
It seems the founder of this site created a Firefox add-on called kahelpertool which KingsAge players can install in order to enumerate map data, on settlements, player and alliance statistics. One has to register a kahelper.com username in order to upload data. kahelper.com collects, analyses and presents this data on their website. Data for the following servers (see pic left) are available at this time of writing. A caveat is mentioned: Data is only ever as accurate as the last time kahelpers uploaded it. Rankings stats such as this for s2.kingsage.org are readily available though…
Second thing I found was a Greasemonkey script by Arxleol calledKingsAgeX, available from userscripts.org. (Find all KingsAge scripts here)
It’s been downloaded close to 8000 times. That’s quite a spread! Note: a search for “KingsAge” on userscript.org will show 21 results….
The author seems to host his own blog domain over at http://www.axino.net/ covering topics on programming, operating systems, and KingsAge
I decided to give this a go and found the following options are made available in the build context:
I dialled in my coords in the “XXL map” box and hit Show! This generates a 5 x 5 map, (your coords /map in center)
I specifically like the “Generate server map” option which stitches all [C|K]ontinents in to one beauty of a map in under 5 minutes….!!
s2.kingsage.org – legend
s2.kingsage.org – quick overview
Download the 1.83MB w2 PNG file here (5250 × 4746)
The author states that usage of this script is hard to detect, but may lead to an instant ban should a Game Operator find out (not verified). Seeing this script has been downloaded over 8000 times, would Gameforge instantly ban that many players if they could track its usage?
There’s certainly nothing illegal at running GreaseMonkey through FF in order to re-arrange data in your web browser to give you a better experience. userscripts.org (the repository for some 2.000.000+ GreasemMnkey scripts) bares witness. However the point is that some (not all) “features” in KingsAge’s “premium” (a paid for) account improve game play by giving access to more information. A free javascript will do the same thing and claw back valuable dollars.. For one, it seems to me that KingsAge needs to give it’s user base better reasons to pay for a premium account….
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Are you ready to conquer the Olymp in the footsteps of Ulysses, Achilles and other Greek heroes? Then join us in a unique adventure into the world of the Acient Greece.
In the browser based online game, it is your task to build up a small Polis (Greek for town) to a huge metropolis, establish a powerful army and navy and finally conquer islands far away. On your trip to glory and honour, you should also take care of the gods of the Greek mythology: Zeus’, Heras, Athenes and Poseidons grace will decide about your victory or defeat.
The English version is currently in the open beta phase. You can sign up at beta.grepolis.net and help to find the perfect balance for the game. The official start is supposed to happen in January 2010.