Dawn Of Nations – Unit Comparison Guide by DarkSunx

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The only way to compare all the units is to put them on equal footing. So I’ll be comparing them by Population.

Stat Comparison:

First what do all the stats mean:

- Duration(Changed to HP in Patch): This is the Hit Point value of the unit. A unit with a duration of 100 needs to take 100 points of damage to die.
- Attack vs: The value of attack vs a certain type of unit (land, sea, air or fortification). This is seen as “Vs Land” or “Vs Air” etc.. in game. Note: Vs Def has now been chaged to Vs. Fort in the patch.
- Defense(Changed to Armor in Patch): The defensive value of the unit. NOTE: Please disregard the Defense rating in the Chart.
- Speed: This affects how far a unit can move on the Field of Battle and how quickly it acts. (See Field of Battle and Initiative Order Comparison below for more details)
- Attack Range: How far a unit can engage an enemy from.
- Population: How much of your population a specific unit takes to build. Since building units uses your idle labour, once a unit is lost, your current population will drop to reflect that loss and will slowly grow again as normal so you can rebuild lost units.

The following are not compared in this guide:
- Load: The amount of resources a unit can carry.
- Food Consumption: How much Food the unit consumes per hour. This Food is not consumed if the unit is in transit. This Consumption doubles if the unit is Garrisoned outside the city.
- Oil Consumption: How much Oil a unit consumes when it’s dispatched. This Oil is only consumed when the unit is dispatched. No Oil is consumed if the unit is simply sitting in it’s home city.

Note: Units in the Damaged Troop Camp still count as active and thus will continue using up Food and Population till they are either healed or they die after the appropriate time has elapsed.

Now, as you can see, statistically Infantry are the best unit per Population when Speed and Attack Range aren’t an issue.

Ex: Infantry vs Heavy Tank.

Infantry have an Attack Range of 20 and H Tanks have one of 65. That’s not that big of a difference considering the movement speeds of both units so it’ll be a rarity that the H Tank will actually get a free attack.

1 Heavy Tank uses the same population as 7 Infantry.
Since 1 Heavy Tank vs 7 Infantry won’t be able to kill each other lets make it interesting.

10 H Tanks vs 70 Infantry:

Heavy Tank Platoon will have an overall attack of 400 and HP of 2350.
Infantry Platoon will have an overall attack of 700 and HP of 7000.

Sure the Tanks will get the first shot but it won’t help. The infantry will eventually win.

Of course once you get Attack Range involved it’s a different story.
Before I get into this I should talk a little about the Field Battle:

Field of Battle:
Disclaimer: This is theoretical still as I haven’t tested it with all unit combinations but I’m 95% sure it’s correct.

The size of the Field of Battle is directly related to the Longest Range available in the Armies (defense or offense).

Size = Longest Range + 2000

If you have Infantry vs Infantry the size is 2020.
If you have Infantry vs H Tanks the size is 2065.
If you have H Tanks vs SPG the size is 3500.

So, Rockets vs Infantry the size will be 5300. If the rockets stay on standby and wait for the Infantry to move in they will get 11 free attacks while the Infantry try to close the gap.

10 Rockets vs 120 Infantry:

Rocket Platoon will have an overall attack of 800 and HP of 1000.
Infantry Platoon will have an overall attack of 1200 and HP of 12000.

If I’m right about the field being 5300 wide, then the Infantry will take 11 rounds to get from one side to the other in range of the Rockets to finally be able to attack the Rockets. While the Infantry do have a lot of HP 11 attacks are sure to whittle that down by a pretty good chunk and in turn kill off many of them.

So basically, if you scout and find your target to have no long range weaponry, send in the hordes of infantry.

Cost Comparison:

So, using the previous example as a reference, we can see that the H Tanks will actually be faster to build than the Infantry while being about 70% more costly.

So not only are Infantry Statistically powerful but they are some of the cheapest units around. Their downfall is they take almost the most Time to build.

Initiative Order Comparison:

First, what is initiative order you may ask? Initiative order basically means the order of which unit will act first. Unit initiative is based on Speed. So not only does speed control how far a unit moves on the field but also how quickly it acts in the initiative order:

1. Motorized Unit
2. Truck
3. L Tank
4. H Tank
5. Armored Vehicle
6. Self Propelled Gun
7. Infantry

Also, the Defender gets initiative priority. So, if both the attacker and the defender were using H Tanks the defender’s H Tanks will move first.

I will update this with more information as more is available.
I’d like to actually get a Simulated battle between the H Tanks and Infantry to see how much of a difference there really is and also see how much of an advantage the Rockets have over the infantry if at all. This is all still theoretical using nothing but the stats for reference.
If anyone has any data to add please let me know.

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