Alchemist Research List

Posted by mdshare on Mar 31, 2009 in KingsAge |

Alchemist Research Guide
Increasing levels of the Alchemist allows you to conduct new research. The building is also a prerequisite to building the Resident. The following is a list of known items that can be researched at the Alchemist:

Level 2

  • Show running times on the map.
    Activate this option, to see the run times of your individual settlements.
    600 600 600
  • Show morale on the map
    Activate the indicator on the map, to see how the morale is in each of your settlements.
    900 900 900
  • Show your own troops on the map.
    Activate this option, to view the amount of troops in your settlements.
    1.200 1.200 1.200

Level 3

  • Show raw materials on the map.
    Activate this option, to view the amount of raw materials in your settlements.
    1.500 1.500 1.500
  • Show free settlers on the map
    Activate this option, to view the amount of free settlers in your settlements.
    1.800 1.800 1.800

Level 5

  • Show donkeys on the map.
    Activate this option, to view the amount of donkeys in your settlements.
    2.100 2.100 2.100
  • Tear down building (also requires a level 15 Main Building)
    Now you can tear down the castle and the other buildings again.
    2.400 2.400 2.400
  • Overviews (also requires a 2nd settlement)
    Gain additional views with the quick view of your Empire.
    10.000 10.000 10.000

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2 Comments

Pendragon
Jul 19, 2009 at 5:22 pm

I’m not sure when this was written. Although it gives a good discription, there are a few things that have changed.

The burning Ground tactic. This only works before the first count attack and your approval rating is 100%.

Long-Bow.. They are now one of the better defenders built for your settlement

150 Attacking force/ 400 Defence infantry/ 150 Defence cavalry/ 100 Defence archers


 
Pendragon
Jul 19, 2009 at 5:26 pm

BTW.. Some of the other things like color coding other alliances are no longer availible unless you have a premium account.


 

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