Posted by mdshare on Jun 27, 2010 in
CE Gamers,
DawnOfNations
A new dawn, DawnOfNations sees the daylight and the Dark Dragon Warriors enter the shattered world of DOW and start to claim some towns.
The Dark Dragon Warriors have a shared vision, dreams and purpose.
Our tight, strong community enables us to act swiftly with our plentiful bombers.
Membership in the Dark Dragon Warriors is not for everyone, most if not all are very selective recruited aggressive players at various games.
DDW Coat of Arms and Symbolism

Dragons stand for a creature of valor and protection, and, also believed to have great eye sight. Next to that the dragon is also a symbol of vengeance, power and strenght which reflects in battle.
The skull on top of the shield stands for a constant danger of death (for the enemies).
Recruitment:
Closed unless you can prove you are worthy to join us, else no need to ask for an invite.
Tags: alliance, DawnOfNations, ddw
Posted by mdshare on Mar 3, 2010 in
Lord of Ultima

Another multi use Beta Key has been released by the developers of Lord of Ultima
Key: DW6C-N9XG-WHPW-MJNT
Already have access? Give it to your friends.
Don’t wait any longer, JOIN THE FIGHT!
Tags: alliance, beta key, browser game, browsergames, CE Gamers, closed beta key, electronic arts, free game, Lord of Ultima, lordofultima, online players, rpg, strategy game
Posted by player on Jan 29, 2010 in
Grepolis

PART 1: UNIT OVERVIEW
SWORDSMAN
Blunt Weapons 5
Speed 8
Booty 16
Defense Blunt 14
Defense Sharp 8
Defense Distance 30
Overall Defense 52
Defense per farm space 52
Offense per farm space 5
Unit costs: 190, 0, 170
Build time: 0:17:10 (at Barracks lvl 5)
SLINGER
Distance Weapons 19
Speed 14
Booty 8
Defense Blunt 7
Defense Sharp 8
Defense Distance 2
Overall Defense 17
Defense per farm space 17
Offense per farm space 19
Unit costs:55/100/40
Build time: 0:19:04
ARCHER
Distance Weapons 8
Speed 12
Booty 24
Defense Blunt 6
Defense Sharp 25
Defense Distance 12
Overall Defense 42
Defense per farm space 42
Offense per farm space 8
Unit costs: 120/0/75
Build time: 0:18:07
HOPLITE
Sharp Weapons 16
Speed 6
Booty 8
Defense Blunt 18
Defense Sharp 12
Defense Distance 7
Overall Defense 37
Defense per farm space 37
Offense per farm space 16
Unit costs: 0/75/150
Build time: 0:21:56
HORSEMAN
Blunt Weapons 60
Speed 22
Booty 72
Defense Blunt 18
Defense Sharp 0
Defense Distance 24
Overall Defense 42
Defense per farm space 14
Offense per farm space 20
Unit costs: 240/120/360
Build time: 0:21:56
CHARIOT
Sharp Weapons 56
Speed 18
Booty 64
Defense Blunt 76
Defense Sharp 16
Defense Distance 56
Overall Defense 148
Defense per farm space 37
Offense per farm space 14
Unit costs: 200/440/320
Build time: 1:31:35
CATAPULT
Distance Weapons 100
Speed 1
Booty 400
Defense Blunt 30
Defense Sharp 30
Defense Distance 30
Overall Defense 90
Defense per farm space 6
Offense per farm space 6
BEST OVERALL DEFENSE
As we can see, Swordsman has the highest defense per farm space of 52, so defensive force of only Swordsmen would have highest overall value. However, it would certainly be weak against sharp weapons (hoplites)
Second best defensive unit is Archer, with 42 defensive points per farm space. With Sharp Defense value of Archer being the highest, we can see that it combines well with Swordsman. Their combined defense would be 20/33/42 (Blunt/Sharp/Distance) per 2 farm spaces. As we can see, it would be weak against Blunt Weapons.
Chariot is the third best defensive units if we look at defense per farm space (37 in this case). It also has the best defense against Blunt weapons, and is perfect in combination with Swords/Archers. It’s good to notice that instead of 1 Chariot you can have 4 Hoplites with combined Defense Blunt of 72, which is just little short of Chariot’s 76.
This part needs re-evaluation, see Snowman8′s post:
Combined defense of Sword/Archer/Chariot mix would be 39/37/56 per 3 farm spaces, or 108/99/122 (total of 329) for 1 Sword/3 Archer/1 Chariot. This can be replaced with a build of 1 Sword/3 Archer/4 Hoplites which would give 104/131/94 (total of 329) defense distribution.
Possible corrections would have to be made for different kinds of opponent’s offensive builds.
Still, it is clear that possible defensive builds will consist of either Swords, Archers, Hoplites or Swords, Archers, Chariots. It is important to notice that Chariots move 3 times faster than Hoplites, so will be suited for fast support. This is in many ways similar to TW defensive builds where usually Swords are replaced by Heavy Cavalry.
Let’s compare the mentioned builds in terms of resources used, and time to build. Again, this is done for lvl 5 barracks. Higher lvls will just scale the time, but the ratio will remain the same.
1) 1 Sword/3 Archers/1 Chariot
Time to build: 0:17:10/0:54:21/1:31:35, in total 2:43:06
Resources to build: 655/440/630
2) 1 Sword/3 Archers/4 Hoplites
Time to build: 0:17:10/0:54:21/1:27:44, in total 2:39:15
Resource to build: 455/300/910
As we can see, 2) builds faster, but has (very) uneven resources.
If you have other possible builds that you would like to see presented here, just post them in the thread, and I’ll check build times, and resources needed to train them, and possible their defensive values.
BEST OVERALL OFFENSE
When talking about possible offensive force, we can see that that Horseman has highest offense per farm space of 20 (Blunt), followed by Slinger (Distance) with offense per farm space of 19, and Hoplite (Sharp) with offense of 16.
Obviously, army consisting of only Horseman would have highest possible overall offense, but could be easily countered with Chariot. A mix of these 3 units presents the best overall offensive force. The overall offensive power of this army would be 20/19/16 per 3 farm spaces. If we were to aim for best all round attacking force, we see that the desired ratio would be 1.25/1.2/1 (Horseman/Slinger/Hoplite) per 3 farm spaces, or speaking in terms on how many units we need to build, ratio would be 1,25 Horsemen/3,6 Slingers/3 Hoplites. Or 13/36/30, so we don’t cut our horses into little parts
Obviously catapults will be integral part of any decent offensive force, the only question is how many catapults will be needed to tear down walls from its max value to 0. Once we know that number we can start integrating the catapult numbers in our troops ratio.
Things to do:
- evaluate contribution of mythical units to these forces
- evaluate naval forces

Tags: alliance, Grepolis, grepolis units, innogames, strategy game, units
Posted by player on Jan 24, 2010 in
KingsAge
Article written by player Kappot
I’ve recently joined up again on the .org server. Main reason isn’t to play FT, I just can’t bring the amount of time to the table as yesteryear, but to try out certain tools I’ve recently found through a couple of Google searches.
It’s no accident I stumbled upon them. While I had no pre-knowledge of their existence, I’ve tried to learn to use JavaScript in the past to solve a particular problem (enumerate and use particular information), but it took time which I – in the end – couldn’t justify. I figured smarter people than I would surely hit the same idea, and started searching…
First thing I found was http://www.kahelper.com
It seems the founder of this site created a Firefox add-on called kahelpertool which KingsAge players can install in order to enumerate map data, on settlements, player and alliance statistics. One has to register a kahelper.com username in order to upload data. kahelper.com collects, analyses and presents this data on their website. Data for the following servers (see pic left) are available at this time of writing. A caveat is mentioned: Data is only ever as accurate as the last time kahelpers uploaded it. Rankings stats such as this for s2.kingsage.org are readily available though…

Second thing I found was a Greasemonkey script by Arxleol calledKingsAgeX, available from userscripts.org. (Find all KingsAge scripts here)
It’s been downloaded close to 8000 times. That’s quite a spread! Note: a search for “KingsAge” on userscript.org will show 21 results….

The author seems to host his own blog domain over at http://www.axino.net/ covering topics on programming, operating systems, and KingsAge 
I decided to give this a go and found the following options are made available in the build context:

I dialled in my coords in the “XXL map” box and hit Show! This generates a 5 x 5 map, (your coords /map in center)
The result can be viewed here.
I specifically like the “Generate server map” option which stitches all [C|K]ontinents in to one beauty of a map in under 5 minutes….!!
s2.kingsage.org – legend

s2.kingsage.org – quick overview

Download the 1.83MB w2 PNG file here (5250 × 4746)
The author states that usage of this script is hard to detect, but may lead to an instant ban should a Game Operator find out (not verified). Seeing this script has been downloaded over 8000 times, would Gameforge instantly ban that many players if they could track its usage?
There’s certainly nothing illegal at running GreaseMonkey through FF in order to re-arrange data in your web browser to give you a better experience. userscripts.org (the repository for some 2.000.000+ GreasemMnkey scripts) bares witness. However the point is that some (not all) “features” in KingsAge’s “premium” (a paid for) account improve game play by giving access to more information. A free javascript will do the same thing and claw back valuable dollars.. For one, it seems to me that KingsAge needs to give it’s user base better reasons to pay for a premium account….
What do you reckon?
Tags: alliance, browser game, browsergames, game staff, gameforge, greasemonkey, KingsAge, kingsage bot, kingsage building, kingsage diplomacy, kingsage scout, kingsage script, kingsage units, strategy game
Posted by mdshare on Mar 19, 2009 in
CE Gamers
What is CE Gamers ?
CE Gamers are members of CE that group together in the same clan, guild, gang, … and play different games.
They all use the same tag [CEG] and use the special designed coat of arms, avatars, sigs
CE Gamers Avatars, Banners
Coat of Arms


Forum Avatar

Forum Sig Banner

Sponsorship
From time to time the CE Network will check on groups using the tag and CE might contact the guild/clan/tribe leader and donate some ‘real’ money for their group of players. Contact mdshare at www.makewebgames.com for more info.
Tags: alliance, browsergames, CE Gamers, CE Network, clan, faction, gamers, guild, online players, tribe
Posted by mdshare on Mar 19, 2009 in
KingsAge
1. Alliance Name: Dark Dragon Warriors
2. Alliance Tag: DDW
3. Contact person ingame and on forum taz87 OR mdshare
4. Current Rank of Alliance:835. Number of members in the alliance:2 the founders
6. Website if you have one:censored to public
With the co-op efforts of taz87 and mdshare we created a new alliance based only in k55 on world 4 of Kingsage.org
DDW is an aggressive alliance who seek TW pros in the area or pros in general ,active new players are welcome to as long as they are active and willing to learn.
We are very selective on who we recruit to our side
Approach one of us ingame or private mail on forums and i will see if we can work out something.
Tags: alliance, browser game, gameforge, KingsAge, strategy game