Posts Tagged ‘changes’

Game Update – Fixes and Changes – 13 October 2011

by Zynga Thanks to all of our Adventurers out there for playing and being so enthusiastic about Adventure World. In an effort to keep everyone up to speed with the progress that we are making with the game, as well as to report to you the issues which we have resolved (some of which are [...]

Mafia Wars 2 – Release/Update Notes 14 Oct 2011

Release/Update notes by Zynga Changes Friends are no longer sorted alphabetically in the friend selector, so your friends Aaron and Abby won’t get all the good loot all the time (and you don’t overload them with more requests than they can accept!). When you send a request to a friend, their name is cycled to [...]

FrontierVille – Recent Changes – Hidden Updates since the Animal Hospital

Share this post to let your friends know about these hidden changes so they aren’t left in the dark. Hidden Changes/Updates Injured animals now requires Energy to feed (confirmed) Lynx got nerved and gives now 5 Food instead of 25 (confirmed) Animal Ready Boost now makes ALL animals ready, also those in the fowl pond, [...]

TribalWars – 2011 Roadmap – Features to expect

By TribalWars Dev Team Roadmap ’11 This is our continued Roadmap for the third and fourth quarter of the year. No detailed implementation in this roadmap. Q3 July Version 7.3 Containing the killing of unnecessary pop up confirmations A lot of Backend refactoring for making parts of the game more stable and easier maintainable 2 Major new Premium features to [...]

The West – Design Changes Crafting

By Developr Rayni After releasing the patch 1.31 on german markets we figured out that we have to make some changes to the crafting system. 1. The cooldown of all useable products will be reduced to 10 minutes (written before) 2. We will reduce the difficult of the starting recipes that means you will need [...]

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