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> <channel><title>cegamers.com &#187; grepolis units</title> <atom:link href="http://cegamers.com/tag/grepolis-units/feed/" rel="self" type="application/rss+xml" /><link>http://cegamers.com</link> <description>A Casual Entertainment Games Gamers Community</description> <lastBuildDate>Tue, 07 Feb 2012 10:54:13 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Grepolis &#8211; Unit Overviews by Odoakar</title><link>http://cegamers.com/innogames-2/grepolis/grepolis-unit-overviews-by-odoakar/</link> <comments>http://cegamers.com/innogames-2/grepolis/grepolis-unit-overviews-by-odoakar/#comments</comments> <pubDate>Fri, 29 Jan 2010 14:48:34 +0000</pubDate> <dc:creator>player</dc:creator> <category><![CDATA[Grepolis]]></category> <category><![CDATA[alliance]]></category> <category><![CDATA[grepolis units]]></category> <category><![CDATA[innogames]]></category> <category><![CDATA[strategy game]]></category> <category><![CDATA[units]]></category> <guid
isPermaLink="false">http://cegamers.com/?p=213</guid> <description><![CDATA[PART 1: UNIT OVERVIEW SWORDSMAN Blunt Weapons 5 Speed 8 Booty 16 Defense Blunt 14 Defense Sharp 8 Defense Distance 30 Overall Defense 52 Defense per farm space 52 Offense per farm space 5 Unit costs: 190, 0, 170 Build time: 0:17:10 (at Barracks lvl 5) SLINGER Distance Weapons 19 Speed 14 Booty 8 Defense [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://cegamers.com/wp-content/uploads/2010/01/newsletter_grpo_bilder_03.jpg" ><img
class="aligncenter size-medium wp-image-212" title="newsletter_grpo_bilder_03" src="http://cegamers.com/wp-content/uploads/2010/01/newsletter_grpo_bilder_03-300x67.jpg" alt="" width="300" height="67" /></a></p><p>PART 1: UNIT OVERVIEW</p><p>SWORDSMAN<br
/> Blunt Weapons 5<br
/> Speed 8<br
/> Booty 16<br
/> Defense Blunt 14<br
/> Defense Sharp	 8<br
/> Defense Distance	30<br
/> Overall Defense	52<br
/> Defense per farm space 52<br
/> Offense per farm space	5<br
/> Unit costs: 190, 0, 170<br
/> Build time: 0:17:10 (at Barracks lvl 5)</p><p>SLINGER<br
/> Distance Weapons 19<br
/> Speed	 14<br
/> Booty	 8<br
/> Defense Blunt 7<br
/> Defense Sharp	 8<br
/> Defense Distance 2<br
/> Overall Defense	 17<br
/> Defense per farm space 17<br
/> Offense per farm space 19<br
/> Unit costs:55/100/40<br
/> Build time: 0:19:04</p><p>ARCHER<br
/> Distance Weapons 8<br
/> Speed	 12<br
/> Booty	 24<br
/> Defense Blunt	 6<br
/> Defense Sharp	 25<br
/> Defense Distance	12<br
/> Overall Defense	 42<br
/> Defense per farm space 42<br
/> Offense per farm space 8<br
/> Unit costs: 120/0/75<br
/> Build time: 0:18:07</p><p>HOPLITE<br
/> Sharp Weapons	16<br
/> Speed	 6<br
/> Booty	 8<br
/> Defense Blunt	 18<br
/> Defense Sharp	 12<br
/> Defense Distance	7<br
/> Overall Defense 37<br
/> Defense per farm space 37<br
/> Offense per farm space 16<br
/> Unit costs: 0/75/150<br
/> Build time: 0:21:56</p><p>HORSEMAN<br
/> Blunt Weapons	60<br
/> Speed	 22<br
/> Booty	 72<br
/> Defense Blunt	 18<br
/> Defense Sharp	 0<br
/> Defense Distance	24<br
/> Overall Defense	 42<br
/> Defense per farm space 14<br
/> Offense per farm space 20<br
/> Unit costs: 240/120/360<br
/> Build time: 0:21:56</p><p>CHARIOT<br
/> Sharp Weapons	56<br
/> Speed	 18<br
/> Booty	 64<br
/> Defense Blunt	 76<br
/> Defense Sharp	 16<br
/> Defense Distance	56<br
/> Overall Defense	 148<br
/> Defense per farm space	37<br
/> Offense per farm space	14<br
/> Unit costs: 200/440/320<br
/> Build time: 1:31:35</p><p>CATAPULT<br
/> Distance Weapons	100<br
/> Speed	 1<br
/> Booty	 400<br
/> Defense Blunt	 30<br
/> Defense Sharp	 30<br
/> Defense Distance	30<br
/> Overall Defense	 90<br
/> Defense per farm space 6<br
/> Offense per farm space	6</p><p>BEST OVERALL DEFENSE</p><p>As we can see, Swordsman has the highest defense per farm space of 52, so defensive force of only Swordsmen would have highest overall value. However, it would certainly be weak against sharp weapons (hoplites)</p><p>Second best defensive unit is Archer, with 42 defensive points per farm space. With Sharp Defense value of Archer being the highest, we can see that it combines well with Swordsman. Their combined defense would be 20/33/42 (Blunt/Sharp/Distance) per 2 farm spaces. As we can see, it would be weak against Blunt Weapons.</p><p>Chariot is the third best defensive units if we look at defense per farm space (37 in this case). It also has the best defense against Blunt weapons, and is perfect in combination with Swords/Archers. It&#8217;s good to notice that instead of 1 Chariot you can have 4 Hoplites with combined Defense Blunt of 72, which is just little short of Chariot&#8217;s 76.</p><p>This part needs re-evaluation, see Snowman8&#8242;s post:<br
/> Combined defense of Sword/Archer/Chariot mix would be 39/37/56 per 3 farm spaces, or 108/99/122 (total of 329) for 1 Sword/3 Archer/1 Chariot. This can be replaced with a build of 1 Sword/3 Archer/4 Hoplites which would give 104/131/94 (total of 329) defense distribution.</p><p>Possible corrections would have to be made for different kinds of opponent&#8217;s offensive builds.</p><p>Still, it is clear that possible defensive builds will consist of either Swords, Archers, Hoplites or Swords, Archers, Chariots. It is important to notice that Chariots move 3 times faster than Hoplites, so will be suited for fast support. This is in many ways similar to TW defensive builds where usually Swords are replaced by Heavy Cavalry.</p><p>Let&#8217;s compare the mentioned builds in terms of resources used, and time to build. Again, this is done for lvl 5 barracks. Higher lvls will just scale the time, but the ratio will remain the same.</p><p>1) 1 Sword/3 Archers/1 Chariot</p><p>Time to build: 0:17:10/0:54:21/1:31:35, in total 2:43:06<br
/> Resources to build: 655/440/630</p><p>2) 1 Sword/3 Archers/4 Hoplites</p><p>Time to build: 0:17:10/0:54:21/1:27:44, in total 2:39:15<br
/> Resource to build: 455/300/910</p><p>As we can see, 2) builds faster, but has (very) uneven resources.</p><p>If you have other possible builds that you would like to see presented here, just post them in the thread, and I&#8217;ll check build times, and resources needed to train them, and possible their defensive values.</p><p>BEST OVERALL OFFENSE</p><p>When talking about possible offensive force, we can see that that Horseman has highest offense per farm space of 20 (Blunt), followed by Slinger (Distance) with offense per farm space of 19, and Hoplite (Sharp) with offense of 16.<br
/> Obviously, army consisting of only Horseman would have highest possible overall offense, but could be easily countered with Chariot. A mix of these 3 units presents the best overall offensive force. The overall offensive power of this army would be 20/19/16 per 3 farm spaces. If we were to aim for best all round attacking force, we see that the desired ratio would be 1.25/1.2/1 (Horseman/Slinger/Hoplite) per 3 farm spaces, or speaking in terms on how many units we need to build, ratio would be 1,25 Horsemen/3,6 Slingers/3 Hoplites. Or 13/36/30, so we don&#8217;t cut our horses into little parts</p><p>Obviously catapults will be integral part of any decent offensive force, the only question is how many catapults will be needed to tear down walls from its max value to 0. Once we know that number we can start integrating the catapult numbers in our troops ratio.</p><p>Things to do:<br
/> - evaluate contribution of mythical units to these forces<br
/> - evaluate naval forces</p><p><a
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