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> <channel><title>cegamers.com &#187; kingsage scout</title> <atom:link href="http://cegamers.com/tag/kingsage-scout/feed/" rel="self" type="application/rss+xml" /><link>http://cegamers.com</link> <description>A Casual Entertainment Games Gamers Community</description> <lastBuildDate>Mon, 21 May 2012 16:39:22 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <item><title>Kingsage Tools of Trade by Kappot</title><link>http://cegamers.com/gameforge-2/kingsage/kingsage-tools-of-trade-by-kappot/</link> <comments>http://cegamers.com/gameforge-2/kingsage/kingsage-tools-of-trade-by-kappot/#comments</comments> <pubDate>Sun, 24 Jan 2010 16:01:52 +0000</pubDate> <dc:creator>player</dc:creator> <category><![CDATA[KingsAge]]></category> <category><![CDATA[alliance]]></category> <category><![CDATA[browser game]]></category> <category><![CDATA[browsergames]]></category> <category><![CDATA[game staff]]></category> <category><![CDATA[gameforge]]></category> <category><![CDATA[greasemonkey]]></category> <category><![CDATA[kingsage bot]]></category> <category><![CDATA[kingsage building]]></category> <category><![CDATA[kingsage diplomacy]]></category> <category><![CDATA[kingsage scout]]></category> <category><![CDATA[kingsage script]]></category> <category><![CDATA[kingsage units]]></category> <category><![CDATA[strategy game]]></category> <guid
isPermaLink="false">http://cegamers.com/?p=174</guid> <description><![CDATA[Article written by player Kappot I’ve recently joined up again on the .org server. Main reason isn’t to play FT, I just can’t bring the amount of time to the table as yesteryear, but to try out certain tools I’ve recently found through a couple of Google searches. It’s no accident I stumbled upon them. [...]]]></description> <content:encoded><![CDATA[<p><em>Article written by player Kappot</em></p><p>I’ve recently joined up again on the .org server. Main reason isn’t to play FT, I just can’t bring the amount of time to the table as yesteryear, but to try out certain tools I’ve recently found through a couple of Google searches.</p><p>It’s no accident I stumbled upon them. While I had no pre-knowledge of their existence, I’ve tried to learn to use JavaScript in the past to solve a particular problem (enumerate and use particular information), but it took time which I – in the end – couldn’t justify. I figured smarter people than I would surely hit the same idea, and started searching…</p><p>First thing I found was <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://www.kahelper.com/" >http://www.kahelper.com</a></p><p><img
src="http://kappot.files.wordpress.com/2010/01/010110_1133_kingsagetoo1.png?w=655" alt="" align="left" />It seems the founder of this site created a Firefox add-on called kahelpertool which KingsAge players can install in order to enumerate map data, on settlements, player and alliance statistics. One has to register a kahelper.com username in order to upload data. kahelper.com collects, analyses and presents this data on their website. Data for the following servers (see pic left) are available at this time of writing. A caveat is mentioned: Data is only ever as accurate as the last time kahelpers uploaded it. Rankings stats such as this for s2.kingsage.org are readily available though…</p><p><img
src="http://kappot.files.wordpress.com/2010/01/010110_1133_kingsagetoo2.png?w=484&amp;h=442" alt="" width="484" height="442" align="left" /></p><p>Second thing I found was a <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/https://addons.mozilla.org/en-US/firefox/addon/748" >Greasemonkey</a> script by Arxleol called<a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://userscripts.org/scripts/show/51469" >KingsAgeX</a>, available from userscripts.org. (Find all KingsAge scripts <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://userscripts.org/scripts/search?q=kingsage&amp;x=0&amp;y=0" >here</a>)</p><p>It’s been downloaded close to 8000 times. That’s quite a spread! Note: a search for “KingsAge” on userscript.org will show 21 results….</p><p><img
src="http://kappot.files.wordpress.com/2010/01/010110_1133_kingsagetoo3.png?w=655" alt="" /></p><p>The author seems to host his own blog domain over at <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://www.axino.net/" >http://www.axino.net/</a> covering topics on programming, operating systems, and KingsAge <img
src="http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" /></p><p>I decided to give this a go and found the following options are made available in the <em>build</em> context:</p><p><img
src="http://kappot.files.wordpress.com/2010/01/010110_1133_kingsagetoo4.png?w=655" alt="" /></p><p>I dialled in my coords in the “XXL map” box and hit <em>Show! </em>This generates a 5 x 5 map, (your coords /map in center)<em></em></p><p>The result can be viewed <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://kappot.files.wordpress.com/2010/01/large-map-5-x-5.png" >here</a>.</p><p>I specifically like the “Generate server map” option which stitches all [C|K]ontinents in to one beauty of a map in under 5 minutes….!!</p><p>s2.kingsage.org – legend</p><p><img
src="http://kappot.files.wordpress.com/2010/01/010110_1133_kingsagetoo5.png?w=655" alt="" /></p><p>s2.kingsage.org – quick overview</p><p><img
src="http://kappot.files.wordpress.com/2010/01/010110_1133_kingsagetoo6.png?w=655" alt="" /></p><p>Download the 1.83MB w2 PNG file <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://kappot.files.wordpress.com/2010/01/w2-server-map.png" >here</a> (5250 × 4746)</p><p>The author <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://userscripts.org/topics/37065" >states </a>that usage of this script is hard to detect, but may lead to an instant ban should a Game Operator find out (not verified). Seeing this script has been downloaded over 8000 times, would Gameforge instantly ban that many players if they could track its usage?</p><p>There’s certainly nothing illegal at running GreaseMonkey through FF in order to re-arrange data in your web browser to give you a better experience. <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://userscripts.org/" >userscripts.org</a> (the repository for some 2.000.000+ GreasemMnkey scripts) bares witness. However the point is that some (not all) “features” in KingsAge’s “premium” (a paid for) account improve game play by giving access to more information. A free javascript will do the same thing and claw back valuable dollars.. For one, it seems to me that KingsAge needs to give it’s user base better reasons to pay for a premium account….</p><p>What do you reckon?</p> ]]></content:encoded> <wfw:commentRss>http://cegamers.com/gameforge-2/kingsage/kingsage-tools-of-trade-by-kappot/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>KingsAge Scouts Usage</title><link>http://cegamers.com/gameforge-2/kingsage/kingsage-scouts-usage/</link> <comments>http://cegamers.com/gameforge-2/kingsage/kingsage-scouts-usage/#comments</comments> <pubDate>Sun, 22 Mar 2009 19:51:39 +0000</pubDate> <dc:creator>mdshare</dc:creator> <category><![CDATA[KingsAge]]></category> <category><![CDATA[browser game]]></category> <category><![CDATA[browsergames]]></category> <category><![CDATA[gameforge]]></category> <category><![CDATA[kingsage scout]]></category> <category><![CDATA[kingsage spy]]></category> <category><![CDATA[kingsage units]]></category> <category><![CDATA[strategy game]]></category> <guid
isPermaLink="false">http://cegamers.com/?p=79</guid> <description><![CDATA[Scouts can be used in three ways: Spying Mission &#8211; To do a spying mission you make an attack on a Town but use *only* spies in the attacking army. When on this type of mission *only* defending spies (no other units) in the target town will be able to fight your spies, if any [...]]]></description> <content:encoded><![CDATA[<h3>Scouts can be used in three ways:</h3><ul><li>Spying Mission &#8211; To do a spying mission you make an attack on a Town but use *only* spies in the attacking army. When on this type of mission *only* defending spies (no other units) in the target town will be able to fight your spies, if any of your spies survive the attack you will get a report on all resources, buildings and troops supported by that Town. Each spying mission requires a minimum of 5 spies.</li><li>Scouting Mission &#8211; To do a scouting mission you add a number of spies to a regular army being sent to attack a town. If your attack succeeeds, then you will get a report on all resources, buildings and troops supported by that Town. Each Scouting Mission requires a minimum of 1 spy added to a regular army, more spies give more information in the spy report..</li><li>Spying Defence &#8211; All spies in a Twon will automatically defend against attacks by enemy spies. To successfully defeat enemy spies attacking one of your Towns you must kill ALL of the attacking spies with your spies stationed in the Town. You need 2 defensive spies to kill each attacking spy. If you are defending against a Spying Mission, then your defensive spies are immune from death during the fight. If you are defending against a Scouting Mission, then your defensive spies can be killed during the fight.</li></ul> ]]></content:encoded> <wfw:commentRss>http://cegamers.com/gameforge-2/kingsage/kingsage-scouts-usage/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
