Posts Tagged ‘units’

Empires & Allies – Barracks III + Units

Reference for Barracks III, unit cost, production time Barracks III Requires Level Costs Produces Mechanized Soldiers 8h 42 5000 250 1 Rocket Artillery 12h 43 7500 375 1 Crusher Tank 16h 44 10000 500 1 The Executioner 8h 48 13750 1375 1 The Cobra 8.5h 52 15000 1500 1

Empires & Allies – Barracks I + Units

Reference table for Barracks I units, cost, level requirement, time. Barracks I Requires Level Costs Produces Cadet Soldiers 3m 1 100 1 Cannon Artillery 5m 3 200 1 Vintage Tank 7m 4 400 20 1 Grunt Soldiers 1h 14 800 40 1 Field Artillery 90m 17 1000 50 1 Armored Tank 2h 20 1400 70 [...]

Empires & Allies – How to store Units and Buildings

It is possible to store your units in your inventory, but only after construction of the unit at a Military building. Click on the building to deploy then immediately click on the Cancel button in the lower right menu. Your unit will go directly to your inventory. Buildings cannot be placed in Inventory because they [...]

Army Attack – Units Game Guide

The moveradius means the max number of fields you can go with this unit. SpH means Supplies per Health. This is the number of supplies which you need to heal one Healthpoint. SpMH means Supplies per Max Health. This is the number of supplies which you need to heal all Healthpoints a unit have. The [...]

Empires & Allies – Your first Units – Battle Tips

Cadet Soldiers Unit HP : 30 Class : Soldier Great Against to : Artillery, Carrier, Air Ship Weakness for : Tank, Gunboat tips: if your enemy units are Artillery with no tank (land unit) or there are Carrier with no Gunboat (naval unit), this is the best choice for the battle. Cannon Artillery Unit HP [...]

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