<?xml version="1.0" encoding="UTF-8"?> <rss
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> <channel><title>cegamers.com &#187; units</title> <atom:link href="http://cegamers.com/tag/units/feed/" rel="self" type="application/rss+xml" /><link>http://cegamers.com</link> <description>A Casual Entertainment Games Gamers Community</description> <lastBuildDate>Mon, 21 May 2012 18:12:55 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <item><title>Empires &amp; Allies &#8211; Barracks III + Units</title><link>http://cegamers.com/zynga/empires-allies/empires-allies-barracks-iii-units/</link> <comments>http://cegamers.com/zynga/empires-allies/empires-allies-barracks-iii-units/#comments</comments> <pubDate>Thu, 07 Jul 2011 00:11:53 +0000</pubDate> <dc:creator>mdshare</dc:creator> <category><![CDATA[Empires & Allies]]></category> <category><![CDATA[barracks]]></category> <category><![CDATA[barracks III]]></category> <category><![CDATA[cost]]></category> <category><![CDATA[empires & allies]]></category> <category><![CDATA[reference]]></category> <category><![CDATA[time]]></category> <category><![CDATA[units]]></category> <guid
isPermaLink="false">http://cegamers.com/?p=4858</guid> <description><![CDATA[Reference for Barracks III, unit cost, production time Barracks III Requires Level Costs Produces Mechanized Soldiers 8h 42 5000 250 1 Rocket Artillery 12h 43 7500 375 1 Crusher Tank 16h 44 10000 500 1 The Executioner 8h 48 13750 1375 1 The Cobra 8.5h 52 15000 1500 1]]></description> <content:encoded><![CDATA[<p><a
href="http://cegamers.com/wp-content/uploads/2011/06/Empires___Allies_lo_853865d.jpg" ><img
class="alignnone size-full wp-image-2317" title="Empires_cegamers_Allies_logo" src="http://cegamers.com/wp-content/uploads/2011/06/Empires___Allies_lo_853865d.jpg" alt="Empires_cegamers_Allies_logo" width="200" height="183" /></a></p><p>Reference for Barracks III, unit cost, production time</p><p><a
href="http://cegamers.com/wp-content/uploads/2011/07/d386c5ea91dc28aca54008e8b24891cd.png" ><img
class="alignnone size-full wp-image-4845" title="d386c5ea91dc28aca54008e8b24891cd" src="http://cegamers.com/wp-content/uploads/2011/07/d386c5ea91dc28aca54008e8b24891cd.png" alt="" width="96" height="96" /></a></p><table
border="1"><tbody><tr><td
style="font-size: 24px;" colspan="5">Barracks III</td></tr><tr><td></td><td><a
href="http://cegamers.com/wp-content/uploads/2011/07/clock.png" ><img
class="alignnone size-full wp-image-4848" title="clock" src="http://cegamers.com/wp-content/uploads/2011/07/clock.png" alt="" width="24" height="24" /></a></td><td>Requires Level</td><td>Costs</td><td>Produces</td></tr><tr><td><div
align="center"><span>Mechanized Soldiers</span></div><div
class="text-center"><img
title="infantry05" src="http://assets.empire.zynga.com/assets/hashed/ce5f461459477a58110a172fe201e78c.png" alt="infantry05" width="50" height="50" /></div></td><td>8h</td><td>42</td><td><img
src="http://assets.empire.zynga.com/assets/hashed/ed0e1ae7d7770a00736419bfca0053fe.png" alt="" width="30" height="30" align="middle" /> 5000 <img
src="http://assets.empire.zynga.com/assets/hashed/266efd39dc9e304b0fbb194ac9d3827d.png" alt="" width="30" height="30" align="middle" /> 250</td><td>1</td></tr><tr><td><div
align="center"><span>Rocket Artillery</span></div><div
class="text-center"><img
title="vehicle15" src="http://assets.empire.zynga.com/assets/hashed/93c3a740405eac9a7c2b1b436f06ce60.png" alt="vehicle15" width="50" height="50" /></div></td><td>12h</td><td>43</td><td><img
src="http://assets.empire.zynga.com/assets/hashed/ed0e1ae7d7770a00736419bfca0053fe.png" alt="" width="30" height="30" align="middle" /> 7500 <img
src="http://assets.empire.zynga.com/assets/hashed/266efd39dc9e304b0fbb194ac9d3827d.png" alt="" width="30" height="30" align="middle" /> 375</td><td>1</td></tr><tr><td><div
align="center"><span>Crusher Tank</span></div><div
class="text-center"><img
title="vehicle06" src="http://assets.empire.zynga.com/assets/hashed/f6721c402b80fb0faffaed1e11e81e8a.png" alt="vehicle06" width="50" height="50" /></div></td><td>16h</td><td>44</td><td><img
src="http://assets.empire.zynga.com/assets/hashed/ed0e1ae7d7770a00736419bfca0053fe.png" alt="" width="30" height="30" align="middle" /> 10000 <img
src="http://assets.empire.zynga.com/assets/hashed/266efd39dc9e304b0fbb194ac9d3827d.png" alt="" width="30" height="30" align="middle" /> 500</td><td>1</td></tr><tr><td><div
align="center"><span>The Executioner</span></div><div
class="text-center"><img
title="Villain Land 01" src="http://assets.empire.zynga.com/assets/hashed/af6c72be34c67441babc7d46162c5097.png" alt="Villain Land 01" width="50" height="50" /></div></td><td>8h</td><td>48</td><td><img
src="http://assets.empire.zynga.com/assets/hashed/ed0e1ae7d7770a00736419bfca0053fe.png" alt="" width="30" height="30" align="middle" /> 13750 <img
src="http://assets.empire.zynga.com/assets/hashed/266efd39dc9e304b0fbb194ac9d3827d.png" alt="" width="30" height="30" align="middle" /> 1375</td><td>1</td></tr><tr><td><div
align="center"><span>The Cobra</span></div><div
class="text-center"><img
title="Villain Land 02" src="http://assets.empire.zynga.com/assets/hashed/5c18b96a48a9f4daaaa2f81ecbd0fad7.png" alt="Villain Land 02" width="50" height="50" /></div></td><td>8.5h</td><td>52</td><td><img
src="http://assets.empire.zynga.com/assets/hashed/ed0e1ae7d7770a00736419bfca0053fe.png" alt="" width="30" height="30" align="middle" /> 15000 <img
src="http://assets.empire.zynga.com/assets/hashed/266efd39dc9e304b0fbb194ac9d3827d.png" alt="" width="30" height="30" align="middle" /> 1500</td><td>1</td></tr></tbody></table> ]]></content:encoded> <wfw:commentRss>http://cegamers.com/zynga/empires-allies/empires-allies-barracks-iii-units/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Empires &amp; Allies &#8211; Barracks I + Units</title><link>http://cegamers.com/zynga/empires-allies/empires-allies-barracks-i-units/</link> <comments>http://cegamers.com/zynga/empires-allies/empires-allies-barracks-i-units/#comments</comments> <pubDate>Wed, 06 Jul 2011 23:41:03 +0000</pubDate> <dc:creator>mdshare</dc:creator> <category><![CDATA[Empires & Allies]]></category> <category><![CDATA[barracks I]]></category> <category><![CDATA[barracks I units]]></category> <category><![CDATA[cost]]></category> <category><![CDATA[land units]]></category> <category><![CDATA[time]]></category> <category><![CDATA[units]]></category> <guid
isPermaLink="false">http://cegamers.com/?p=4847</guid> <description><![CDATA[Reference table for Barracks I units, cost, level requirement, time. Barracks I Requires Level Costs Produces Cadet Soldiers 3m 1 100 1 Cannon Artillery 5m 3 200 1 Vintage Tank 7m 4 400 20 1 Grunt Soldiers 1h 14 800 40 1 Field Artillery 90m 17 1000 50 1 Armored Tank 2h 20 1400 70 [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://cegamers.com/wp-content/uploads/2011/06/Empires___Allies_lo_853865d.jpg" ><img
class="alignnone size-full wp-image-2317" title="Empires_cegamers_Allies_logo" src="http://cegamers.com/wp-content/uploads/2011/06/Empires___Allies_lo_853865d.jpg" alt="Empires_cegamers_Allies_logo" width="200" height="183" /></a></p><p>Reference table for Barracks I units, cost, level requirement, time.</p><p><a
href="http://cegamers.com/wp-content/uploads/2011/07/ad70f975ff1e6e1a16e1623413fddbf9.png" ><img
class="alignnone size-full wp-image-4843" title="ad70f975ff1e6e1a16e1623413fddbf9" src="http://cegamers.com/wp-content/uploads/2011/07/ad70f975ff1e6e1a16e1623413fddbf9.png" alt="" width="96" height="96" /></a></p><table
border="1"><tbody><tr><td
style="font-size: 24px;" colspan="5">Barracks I</td></tr><tr><td></td><td><a
href="http://cegamers.com/wp-content/uploads/2011/07/clock.png" ><img
class="alignnone size-full wp-image-4848" title="clock" src="http://cegamers.com/wp-content/uploads/2011/07/clock.png" alt="" width="24" height="24" /></a></td><td>Requires Level</td><td>Costs</td><td>Produces</td></tr><tr><td><div
align="center"><span>Cadet Soldiers</span></div><div
class="text-center"><img
title="infantry01" src="http://assets.empire.zynga.com/assets/hashed/6eeee8acfb40115f0a2729e57a3a0540.png" alt="infantry01" width="50" height="50" /></div></td><td>3m</td><td>1</td><td><img
src="http://assets.empire.zynga.com/assets/hashed/ed0e1ae7d7770a00736419bfca0053fe.png" alt="" width="30" height="30" align="middle" /> 100</td><td>1</td></tr><tr><td><div
align="center"><span>Cannon Artillery</span></div><div
class="text-center"><img
title="vehicle11" src="http://assets.empire.zynga.com/assets/hashed/81eef97a652c002a3b4dd6a90e4c59ad.png" alt="vehicle11" width="50" height="50" /></div></td><td>5m</td><td>3</td><td><img
src="http://assets.empire.zynga.com/assets/hashed/ed0e1ae7d7770a00736419bfca0053fe.png" alt="" width="30" height="30" align="middle" /> 200</td><td>1</td></tr><tr><td><div
align="center"><span>Vintage Tank</span></div><div
class="text-center"><img
title="vehicle01" src="http://assets.empire.zynga.com/assets/hashed/8a0d82746a944b4eb7a22e9b51431354.png" alt="vehicle01" width="50" height="50" /></div></td><td>7m</td><td>4</td><td><img
src="http://assets.empire.zynga.com/assets/hashed/ed0e1ae7d7770a00736419bfca0053fe.png" alt="" width="30" height="30" align="middle" /> 400 <img
src="http://assets.empire.zynga.com/assets/hashed/266efd39dc9e304b0fbb194ac9d3827d.png" alt="" width="30" height="30" align="middle" /> 20</td><td>1</td></tr><tr><td><div
align="center"><span>Grunt Soldiers</span></div><div
class="text-center"><img
title="infantry02" src="http://assets.empire.zynga.com/assets/hashed/b10e2c947c2726f3de7f2f8580363877.png" alt="infantry02" width="50" height="50" /></div></td><td>1h</td><td>14</td><td><img
src="http://assets.empire.zynga.com/assets/hashed/ed0e1ae7d7770a00736419bfca0053fe.png" alt="" width="30" height="30" align="middle" /> 800 <img
src="http://assets.empire.zynga.com/assets/hashed/266efd39dc9e304b0fbb194ac9d3827d.png" alt="" width="30" height="30" align="middle" /> 40</td><td>1</td></tr><tr><td><div
align="center"><span>Field Artillery</span></div><div
class="text-center"><img
title="vehicle12" src="http://assets.empire.zynga.com/assets/hashed/bfb7d1bfc02f0ac027c07196d9200691.png" alt="vehicle12" width="50" height="50" /></div></td><td>90m</td><td>17</td><td><img
src="http://assets.empire.zynga.com/assets/hashed/ed0e1ae7d7770a00736419bfca0053fe.png" alt="" width="30" height="30" align="middle" /> 1000 <img
src="http://assets.empire.zynga.com/assets/hashed/266efd39dc9e304b0fbb194ac9d3827d.png" alt="" width="30" height="30" align="middle" /> 50</td><td>1</td></tr><tr><td><div
align="center"><span>Armored Tank</span></div><div
class="text-center"><img
title="vehicle02" src="http://assets.empire.zynga.com/assets/hashed/5c04149cd5d5a4c5a94da4939c0b6ac0.png" alt="vehicle02" width="50" height="50" /></div></td><td>2h</td><td>20</td><td><img
src="http://assets.empire.zynga.com/assets/hashed/ed0e1ae7d7770a00736419bfca0053fe.png" alt="" width="30" height="30" align="middle" /> 1400 <img
src="http://assets.empire.zynga.com/assets/hashed/266efd39dc9e304b0fbb194ac9d3827d.png" alt="" width="30" height="30" align="middle" /> 70</td><td>1</td></tr><tr><td><div
align="center"><span>The Hammerhead</span></div><div
class="text-center"><img
title="Villain Land 05" src="http://assets.empire.zynga.com/assets/hashed/83efac6e9102be11a3886f65334951ed.png" alt="Villain Land 05" width="50" height="50" /></div></td><td>3.5h</td><td>22</td><td><img
src="http://assets.empire.zynga.com/assets/hashed/ed0e1ae7d7770a00736419bfca0053fe.png" alt="" width="30" height="30" align="middle" /> 4500 <img
src="http://assets.empire.zynga.com/assets/hashed/266efd39dc9e304b0fbb194ac9d3827d.png" alt="" width="30" height="30" align="middle" /> 450</td><td>1</td></tr></tbody></table> ]]></content:encoded> <wfw:commentRss>http://cegamers.com/zynga/empires-allies/empires-allies-barracks-i-units/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Empires &amp; Allies &#8211; How to store Units and Buildings</title><link>http://cegamers.com/zynga/empires-allies/empires-allies-how-to-store-units-and-buildings/</link> <comments>http://cegamers.com/zynga/empires-allies/empires-allies-how-to-store-units-and-buildings/#comments</comments> <pubDate>Fri, 24 Jun 2011 14:56:26 +0000</pubDate> <dc:creator>mdshare</dc:creator> <category><![CDATA[Empires & Allies]]></category> <category><![CDATA[buildings]]></category> <category><![CDATA[empires & allies]]></category> <category><![CDATA[game guide]]></category> <category><![CDATA[game tip]]></category> <category><![CDATA[guide]]></category> <category><![CDATA[hint]]></category> <category><![CDATA[how to]]></category> <category><![CDATA[how to store buildings]]></category> <category><![CDATA[how to store units]]></category> <category><![CDATA[store buildings]]></category> <category><![CDATA[store units]]></category> <category><![CDATA[tip]]></category> <category><![CDATA[units]]></category> <guid
isPermaLink="false">http://cegamers.com/?p=3678</guid> <description><![CDATA[It is possible to store your units in your inventory, but only after construction of the unit at a Military building. Click on the building to deploy then immediately click on the Cancel button in the lower right menu. Your unit will go directly to your inventory. Buildings cannot be placed in Inventory because they [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://cegamers.com/wp-content/uploads/2011/06/Empires___Allies_lo_853865d.jpg" ><img
class="alignnone size-full wp-image-2317" title="Empires_cegamers_Allies_logo" src="http://cegamers.com/wp-content/uploads/2011/06/Empires___Allies_lo_853865d.jpg" alt="Empires_cegamers_Allies_logo" width="200" height="183" /></a></p><p>It is possible to store your units in your inventory, but only after construction of the unit at a Military building.</p><p><a
href="http://cegamers.com/wp-content/uploads/2011/06/rtaImage1.png" ><img
class="alignnone size-full wp-image-3679" title="rtaImage" src="http://cegamers.com/wp-content/uploads/2011/06/rtaImage1.png" alt="" width="382" height="291" /></a></p><p>Click on the building to deploy then immediately click on the Cancel button in the lower right menu.</p><p><a
href="http://cegamers.com/wp-content/uploads/2011/06/rtaImage2.png" ><img
class="alignnone size-full wp-image-3680" title="rtaImage2" src="http://cegamers.com/wp-content/uploads/2011/06/rtaImage2.png" alt="" width="111" height="108" /></a></p><p>Your unit will go directly to your inventory.</p><p><a
href="http://cegamers.com/wp-content/uploads/2011/06/rtaImage3.png" ><img
class="alignnone size-full wp-image-3681" title="rtaImage3" src="http://cegamers.com/wp-content/uploads/2011/06/rtaImage3.png" alt="" width="515" height="354" /></a></p><p>Buildings cannot be placed in Inventory because they need to be constructed on solid ground first.</p><p>After units are deployed on your Empire island, they cannot be stored in inventory, and only used to defend resources and buildings. Use caution before deploying!</p> ]]></content:encoded> <wfw:commentRss>http://cegamers.com/zynga/empires-allies/empires-allies-how-to-store-units-and-buildings/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Army Attack &#8211; Units Game Guide</title><link>http://cegamers.com/digital-chocolate-2/army-attack/army-attack-units-game-guide/</link> <comments>http://cegamers.com/digital-chocolate-2/army-attack/army-attack-units-game-guide/#comments</comments> <pubDate>Sun, 12 Jun 2011 20:00:50 +0000</pubDate> <dc:creator>mdshare</dc:creator> <category><![CDATA[army attack]]></category> <category><![CDATA[APC]]></category> <category><![CDATA[artillery]]></category> <category><![CDATA[battle tank]]></category> <category><![CDATA[commando]]></category> <category><![CDATA[digital chocolate]]></category> <category><![CDATA[elite tank]]></category> <category><![CDATA[game guide]]></category> <category><![CDATA[infantry]]></category> <category><![CDATA[premium rocket battery]]></category> <category><![CDATA[rocket battery]]></category> <category><![CDATA[special force]]></category> <category><![CDATA[strategy game]]></category> <category><![CDATA[unit guide]]></category> <category><![CDATA[units]]></category> <category><![CDATA[war game]]></category> <guid
isPermaLink="false">http://cegamers.com/?p=3086</guid> <description><![CDATA[The moveradius means the max number of fields you can go with this unit. SpH means Supplies per Health. This is the number of supplies which you need to heal one Healthpoint. SpMH means Supplies per Max Health. This is the number of supplies which you need to heal all Healthpoints a unit have. The [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignnone size-full wp-image-3077" title="Dchoc_armyattack_GMG_banner" src="http://cegamers.com/wp-content/uploads/2011/06/Dchoc_armyattack_GMG_banner.png" alt="" width="595" height="105" /></p><ul><li>The moveradius means the max number of fields you can go with this unit.</li><li><strong>SpH means Supplies per Health.</strong> This is the number of supplies which you need to heal one Healthpoint.</li><li><strong>SpMH means Supplies per Max Health. </strong>This is the number of supplies which you need to heal all Healthpoints a unit have.</li><li>The best Infantry Unit for Cash is <strong>&#8220;Commando&#8221;</strong>.</li><li>The best Vehicle Unit for Cash is <strong>&#8220;Battle Tank&#8221;</strong> and the best Vehicle Unit for FBC is <strong>&#8220;Elite Tank&#8221;</strong>. <strong>The Elite Tank is better than the Battle Tank.</strong></li><li>The best Artillery Unit for cash is the <strong>&#8220;Rocket Battery&#8221;</strong> and the best Artillery Unit for FBC is <strong>&#8220;Premium Rocket Battery&#8221;</strong>.<strong>The Premium Rocket Battery is much better than the Rocket Battery.</strong></li></ul><p><strong>Infantry:</strong></p><div><strong><a
href="http://cegamers.com/wp-content/uploads/2011/06/248151_118581644892986_100002234521371_175500_3610661_a.jpg" ><img
class="alignnone size-full wp-image-3095" title="248151_118581644892986_100002234521371_175500_3610661_a" src="http://cegamers.com/wp-content/uploads/2011/06/248151_118581644892986_100002234521371_175500_3610661_a.jpg" alt="" width="80" height="80" /></a><br
/> </strong></div><ul><li><strong>Cost:</strong> 1.500 Cash</li><li><strong>Health:</strong> 5</li><li><strong>Attack:</strong> 1</li><li><strong>Range:</strong> 1</li><li><strong>Moveradius: </strong>4</li><li><strong>SpH: </strong>40</li><li><strong>SpMH: </strong>200</li><li><strong>Typ:</strong> Infantry</li></ul><p><strong>Special Force:</strong></p><div><strong><a
href="http://cegamers.com/wp-content/uploads/2011/06/253001_118581668226317_100002234521371_175501_3539458_a.jpg" ><img
class="alignnone size-full wp-image-3094" title="253001_118581668226317_100002234521371_175501_3539458_a" src="http://cegamers.com/wp-content/uploads/2011/06/253001_118581668226317_100002234521371_175501_3539458_a.jpg" alt="" width="80" height="80" /></a><br
/> </strong></div><ul><li><strong>Cost:</strong> 29 FBC</li><li><strong>Health:</strong> 5</li><li><strong>Attack:</strong> 2</li><li><strong>Range:</strong> 1</li><li><strong>Moveradius: </strong>5</li><li><strong>SpH: </strong>50</li><li><strong>SpMH: </strong>250</li><li><strong>Typ:</strong> Infantry</li></ul><p><strong>APC:</strong></p><div><strong><a
href="http://cegamers.com/wp-content/uploads/2011/06/249486_118581701559647_100002234521371_175502_6359484_a.jpg" ><img
class="alignnone size-full wp-image-3093" title="249486_118581701559647_100002234521371_175502_6359484_a" src="http://cegamers.com/wp-content/uploads/2011/06/249486_118581701559647_100002234521371_175502_6359484_a.jpg" alt="" width="80" height="80" /></a><br
/> </strong></div><ul><li><strong>Cost:</strong> 5.000 Cash</li><li><strong>Health:</strong> 10</li><li><strong>Attack:</strong> 2</li><li><strong>Range:</strong> 1</li><li><strong>Moveradius: </strong>10</li><li><strong>SpH:</strong> 50</li><li><strong>SpMH: </strong>500</li><li><strong>Typ:</strong> Vehicle</li></ul><p><strong>Battle Tank:</strong></p><div><strong><a
href="http://cegamers.com/wp-content/uploads/2011/06/251421_118582778226206_100002234521371_175503_801394_a.jpg" ><img
class="alignnone size-full wp-image-3092" title="251421_118582778226206_100002234521371_175503_801394_a" src="http://cegamers.com/wp-content/uploads/2011/06/251421_118582778226206_100002234521371_175503_801394_a.jpg" alt="" width="80" height="80" /></a></strong></div><ul><li><strong>Cost:</strong> 20.000 Cash</li><li><strong>Health:</strong> 15</li><li><strong>Attack:</strong> 3</li><li><strong>Range:</strong> 1 Range</li><li><strong>Moveradius: </strong>4</li><li><strong>SpH:</strong> 100</li><li><strong>SpMH: </strong>1500</li><li><strong>Typ: </strong>Vehicle</li></ul><p><strong>Elite Tank:</strong></p><p><strong><a
href="http://cegamers.com/wp-content/uploads/2011/06/253501_118583498226134_100002234521371_175504_1147710_a.jpg" ><img
class="alignnone size-full wp-image-3091" title="253501_118583498226134_100002234521371_175504_1147710_a" src="http://cegamers.com/wp-content/uploads/2011/06/253501_118583498226134_100002234521371_175504_1147710_a.jpg" alt="" width="80" height="80" /></a><br
/> </strong></p><ul><li><strong>Cost:</strong> 89 FBC</li><li><strong>Health:</strong> 20</li><li><strong>Attack:</strong> 3</li><li><strong>Range:</strong> 1</li><li><strong>Moveradius: </strong>5</li><li><strong>SpH:</strong> 75</li><li><strong>SpMH: </strong>1500</li><li><strong>Typ: Vehicle</strong></li></ul><p><strong>Artillery:</strong></p><div><strong><a
href="http://cegamers.com/wp-content/uploads/2011/06/252336_118583528226131_100002234521371_175505_8101275_a.jpg" ><img
class="alignnone size-full wp-image-3090" title="252336_118583528226131_100002234521371_175505_8101275_a" src="http://cegamers.com/wp-content/uploads/2011/06/252336_118583528226131_100002234521371_175505_8101275_a.jpg" alt="" width="80" height="80" /></a></strong></div><ul><li><strong>Cost:</strong> 10.000 Cash</li><li><strong>Health:</strong> 4</li><li><strong>Attack:</strong> 1</li><li><strong>Range:</strong> 2</li><li><strong>Moveradius: </strong>3</li><li><strong>SpH:</strong> 100</li><li><strong>SpMH: </strong>400</li><li><strong>Typ:</strong> Artillery</li></ul><p><strong>Commando:</strong></p><div><strong><a
href="http://cegamers.com/wp-content/uploads/2011/06/251476_118583581559459_100002234521371_175506_1485702_a.jpg" ><img
class="alignnone size-full wp-image-3089" title="251476_118583581559459_100002234521371_175506_1485702_a" src="http://cegamers.com/wp-content/uploads/2011/06/251476_118583581559459_100002234521371_175506_1485702_a.jpg" alt="" width="80" height="80" /></a></strong></div><ul><li><strong>Cost:</strong> 22.000 Cash</li><li><strong>Health:</strong> 10</li><li><strong>Attack:</strong> 3</li><li><strong>Range:</strong> 1</li><li><strong>Moveradius: </strong>10</li><li><strong>SpH:</strong> 100</li><li><strong>SpMH: </strong>1000</li><li><strong>Typ: Infantry</strong></li></ul><p><strong>Rocket Battery:</strong></p><div><strong><a
href="http://cegamers.com/wp-content/uploads/2011/06/254286_118583608226123_100002234521371_175507_4868788_a.jpg" ><img
class="alignnone size-full wp-image-3088" title="254286_118583608226123_100002234521371_175507_4868788_a" src="http://cegamers.com/wp-content/uploads/2011/06/254286_118583608226123_100002234521371_175507_4868788_a.jpg" alt="" width="80" height="80" /></a></strong></div><ul><li><strong>Cost:</strong> 30.000 Cash</li><li><strong>Health:</strong> 8</li><li><strong>Attack:</strong> 2</li><li><strong>Range:</strong> 2</li><li><strong>Moveradius: </strong>4</li><li><strong>SpH:</strong> 125</li><li><strong>SpMH: </strong>1000</li><li><strong>Typ: Artillery</strong></li></ul><p><strong>Premium Rocket Battery:</strong><br
/> <a
href="http://cegamers.com/wp-content/uploads/2011/06/253919_119011814849969_100002234521371_178705_6584530_a.jpg" ><img
class="alignnone size-full wp-image-3087" title="253919_119011814849969_100002234521371_178705_6584530_a" src="http://cegamers.com/wp-content/uploads/2011/06/253919_119011814849969_100002234521371_178705_6584530_a.jpg" alt="" width="80" height="80" /></a></p><ul><li><strong>Cost:</strong> 129 FBC</li><li><strong>Health:</strong> 8</li><li><div><strong>Attack:</strong> 3</div></li><li><strong>Range:</strong> 3</li><li><strong>Moveradius: </strong>2</li><li><strong>SpH:</strong> 225</li><li><strong>SpMH: </strong>1800</li><li><strong>Typ: Artillery</strong></li></ul><p>&nbsp;</p> ]]></content:encoded> <wfw:commentRss>http://cegamers.com/digital-chocolate-2/army-attack/army-attack-units-game-guide/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Empires &amp; Allies &#8211; Your first Units &#8211; Battle Tips</title><link>http://cegamers.com/zynga/empires-allies/empires-allies-your-first-units-battle-tips/</link> <comments>http://cegamers.com/zynga/empires-allies/empires-allies-your-first-units-battle-tips/#comments</comments> <pubDate>Sun, 12 Jun 2011 12:23:14 +0000</pubDate> <dc:creator>mdshare</dc:creator> <category><![CDATA[Empires & Allies]]></category> <category><![CDATA[cadet soldiers]]></category> <category><![CDATA[cannon artilery]]></category> <category><![CDATA[cheat]]></category> <category><![CDATA[empires & allies]]></category> <category><![CDATA[empires and allies]]></category> <category><![CDATA[first units]]></category> <category><![CDATA[game]]></category> <category><![CDATA[game guide]]></category> <category><![CDATA[hint]]></category> <category><![CDATA[simulation]]></category> <category><![CDATA[strategy game]]></category> <category><![CDATA[tip]]></category> <category><![CDATA[unit]]></category> <category><![CDATA[units]]></category> <category><![CDATA[vintage tank]]></category> <category><![CDATA[zynga]]></category> <guid
isPermaLink="false">http://cegamers.com/?p=3067</guid> <description><![CDATA[Cadet Soldiers Unit HP : 30 Class : Soldier Great Against to : Artillery, Carrier, Air Ship Weakness for : Tank, Gunboat tips: if your enemy units are Artillery with no tank (land unit) or there are Carrier with no Gunboat (naval unit), this is the best choice for the battle. Cannon Artillery Unit HP [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://cegamers.com/wp-content/uploads/2011/06/Empires___Allies_lo_853865d.jpg" ><img
class="alignnone size-full wp-image-2317" title="Empires_cegamers_Allies_logo" src="http://cegamers.com/wp-content/uploads/2011/06/Empires___Allies_lo_853865d.jpg" alt="Empires_cegamers_Allies_logo" width="200" height="183" /></a></p><p><strong>Cadet Soldiers</strong></p><p><strong><a
href="http://cegamers.com/wp-content/uploads/2011/06/soldires.jpg" ><img
class="alignnone size-full wp-image-3070" title="Cadet Soldiers" src="http://cegamers.com/wp-content/uploads/2011/06/soldires.jpg" alt="Cadet Soldiers" width="200" height="135" /></a><br
/> </strong></p><ul><li>Unit HP : 30</li><li>Class :  Soldier</li><li>Great Against to : Artillery,  Carrier, Air Ship</li><li>Weakness for : Tank, Gunboat</li><li>tips: if your enemy units are Artillery with no tank (land unit) or there are Carrier with no Gunboat (naval unit), this is the best choice for the battle.</li></ul><p><strong>Cannon Artillery</strong></p><p><strong><a
href="http://cegamers.com/wp-content/uploads/2011/06/artillery.jpg" ><img
class="alignnone size-full wp-image-3069" title="artillery" src="http://cegamers.com/wp-content/uploads/2011/06/artillery.jpg" alt="artillery" width="200" height="135" /></a><br
/> </strong></p><ul><li>Unit HP : 40</li><li>Class : Artillery</li><li>Great Against to : Tank, BattleShip, Bomber</li><li>Weakness for : Soldier, Carrier</li><li>tip: if your enemy units are tank with no soldier (land unit) or there are battleship with no carrier (naval unit), this is the best choice for the battle.</li></ul><p><strong>Vintage Tank</strong></p><p><strong><a
href="http://cegamers.com/wp-content/uploads/2011/06/vintage-tank.jpg" ><img
class="alignnone size-full wp-image-3068" title="vintage-tank" src="http://cegamers.com/wp-content/uploads/2011/06/vintage-tank.jpg" alt="vintage-tank" width="200" height="135" /></a><br
/> </strong></p><ul><li>Unit HP : 50</li><li>Class : tank</li><li>Great Against to : Soldier, Gun Boat, Air Fighter</li><li>Weakness for : Artillery, BattleShip</li><li>tip: if your enemy units are Soldier with no Artillery (land unit) or there are Gun Boat with no BattleShip (naval unit), this is the best choice for the battle.</li></ul><p>See this scissor, paper , rock table for more info on what the best way is to use your units.</p><p><a
href="http://cegamers.com/wp-content/uploads/2011/06/empiresandalliesbattle.png" ><img
class="alignnone size-full wp-image-2359" title="empiresandalliesbattle" src="http://cegamers.com/wp-content/uploads/2011/06/empiresandalliesbattle.png" alt="" width="549" height="285" /></a></p> ]]></content:encoded> <wfw:commentRss>http://cegamers.com/zynga/empires-allies/empires-allies-your-first-units-battle-tips/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Grepolis World Data &#8211; Create your own Grepolis Stats Site</title><link>http://cegamers.com/innogames-2/grepolis/grepolis-world-data-create-your-own-grepolis-stats-site/</link> <comments>http://cegamers.com/innogames-2/grepolis/grepolis-world-data-create-your-own-grepolis-stats-site/#comments</comments> <pubDate>Wed, 17 Feb 2010 02:40:05 +0000</pubDate> <dc:creator>mdshare</dc:creator> <category><![CDATA[Grepolis]]></category> <category><![CDATA[buildings]]></category> <category><![CDATA[clan]]></category> <category><![CDATA[free game]]></category> <category><![CDATA[grepolis world data]]></category> <category><![CDATA[innogames]]></category> <category><![CDATA[tribe]]></category> <category><![CDATA[units]]></category> <category><![CDATA[world data]]></category> <guid
isPermaLink="false">http://cegamers.com/?p=243</guid> <description><![CDATA[We have written this small guide for other developers who wish to utilise the Grepolis World Data to create their own websites. A good example of what this data can be used to do is Grepo Stats. All data is currently available in the JSON format. Currently world data is updated hourly. Each world&#8217;s data will be [...]]]></description> <content:encoded><![CDATA[<p>We have written this small guide for other developers who wish to utilise the Grepolis World Data to create their own websites. A good example of what this data can be used to do is <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de.grepostats.com/"  target="_blank">Grepo Stats</a>. All data is currently available in the <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://json.org/"  target="_blank">JSON</a> format. Currently world data is updated hourly. Each world&#8217;s data will be updated at a random starting minute.</p><p>Note: Please use the compressed world data whenever possible.<br
/> Player data<br
/> - <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/data/players.json"  target="_blank">players.json</a><br
/> - <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/data/players.json.gz"  target="_blank">players.json.gz</a></p><p>The player data contains the following information:</p><p>* id &#8211; The internal ID of the player<br
/> * name &#8211; The player&#8217;s name<br
/> * alliance_id &#8211; The player&#8217;s internal alliance ID (see alliances.json)<br
/> * points &#8211; The player&#8217;s current amount of points<br
/> * rank &#8211; The player&#8217;s current rank<br
/> * towns &#8211; The player&#8217;s current amount of cities</p><p>Alliance data<br
/> - <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/data/alliances.json"  target="_blank">alliances.json</a><br
/> - <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/data/alliances.json.gz"  target="_blank">alliances.json.gz</a></p><p>The alliance data contains the following information:</p><p>* id &#8211; The internal ID of the alliance<br
/> * name &#8211; The alliances&#8217;s name<br
/> * points &#8211; The alliance&#8217;s current amount of points<br
/> * rank &#8211; The alliance&#8217;s current rank<br
/> * towns &#8211; The alliances&#8217;s current amount of cities<br
/> * members &#8211; The alliances&#8217;s current member count</p><p>Town data<br
/> - <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/data/towns.json"  target="_blank">towns.json</a><br
/> - <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/data/towns.json.gz"  target="_blank">towns.json.gz</a></p><p>The town data contains the following information:</p><p>* id &#8211; The internal ID of the town<br
/> * player_id &#8211; The owner of the town. NULL if no owner<br
/> * name &#8211; The town&#8217;s name<br
/> * island_x &#8211; The X coordinate of the island the town is on<br
/> * island_y &#8211; The Y coordinate of the island the town is on<br
/> * number_on_island &#8211; The position of the town on it&#8217;s island<br
/> * points &#8211; The town&#8217;s points</p><p>Island data *large file*<br
/> - <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/data/islands.json"  target="_blank">islands.json</a><br
/> - <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/data/islands.json.gz"  target="_blank">islands.json.gz</a></p><p>The islands data file contains the information for the world&#8217;s islands. Please note that this is a large file and that once a world has started, it&#8217;s contents will not change. Therefore, you do not need to keep downloading this file!<br
/> The island data contains the following information:</p><p>* id &#8211; The internal ID of the island<br
/> * x &#8211; The X position of the island<br
/> * y &#8211; The Y position of the island<br
/> * island_id &#8211; The internal number of the island, or, what &#8216;type/size/shape&#8217; of island this is. 1-10 = player islands with farm towns, 11-16 = uninhabited islands, 17-21 = rocks</p><p>Player kill data<br
/> - <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/data/player_kills.json"  target="_blank">player_kills.json</a><br
/> - <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/data/player_kills.json.gz"  target="_blank">player_kills.json.gz</a></p><p>The player kill data contains information about the player &#8216;kill&#8217; ranking. There is a record for each player who is ranked. Each record is an array of objects, with the keys &#8216;all&#8217;, &#8216;att&#8217;, &#8216;def&#8217;. These keys mean: &#8216;Overall&#8217;, &#8216;As attacker&#8217;, &#8216;As defender&#8217;.<br
/> Each of the aforementioned objects contain the following data:</p><p>* rank &#8211; The rank for the specific type<br
/> * player_id &#8211; The internal ID of the player<br
/> * points &#8211; The points/score</p><p>Alliance kill data<br
/> - <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/data/alliance_kills.json"  target="_blank">alliance_kills.json</a><br
/> - <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/data/alliance_kills.json.gz"  target="_blank">alliance_kills.json.gz</a></p><p>The alliance kill data contains information about the alliance &#8216;kill&#8217; ranking. There is a record for each alliance that is ranked. Each record is an array of objects, with the keys &#8216;all&#8217;, &#8216;att&#8217;, &#8216;def&#8217;. These keys mean: &#8216;Overall&#8217;, &#8216;As attacker&#8217;, &#8216;As defender&#8217;.<br
/> Each of the aforementioned objects contain the following data:</p><p>* rank &#8211; The rank for the specific type<br
/> * alliance_id &#8211; The internal ID of the alliance<br
/> * points &#8211; The points/score</p><p>Colonisation data<br
/> - <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/data/conquers.json"  target="_blank">conquers.json</a><br
/> - <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/data/conquers.json.gz"  target="_blank">conquers.json.gz</a></p><p>The colonisation data contains the following information:</p><p>* town_id &#8211; The town&#8217;s internal ID<br
/> * time &#8211; The UNIX timestamp of the conquer<br
/> * new_player_id &#8211; The player who colonised the town<br
/> * old_player_id &#8211; If involved, the player who lost the town. Otherwise, NULL<br
/> * new_ally_id &#8211; If in an alliance, the alliance ID of the player who colonised the town. Otherwise, NULL<br
/> * old_ally_id &#8211; If in an alliance, the alliance ID of the player who lost the town. Otherwise, NULL<br
/> * town_points &#8211; The town&#8217;s points at the time of the colonisation</p><p>Building, unit and research information<br
/> - <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/data/units.json"  target="_blank">units.json</a><br
/> - <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/data/units.json"  target="_blank">units.json.gz</a><br
/> - <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/data/buildings.json"  target="_blank">buildings.json</a><br
/> - <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/data/buildings.json.gz"  target="_blank">buildings.json.gz</a><br
/> - <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/data/researches.json"  target="_blank">researches.json</a><br
/> - <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/data/researches.json.gz"  target="_blank">researches.json.gz</a></p><p>All links point to <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://de1.grepolis.de/"  target="_blank">http://de1.grepolis.de</a></p><p>however <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://en1.grepolis.net/"  target="_blank">http://en1.grepolis.net</a> works so for example <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://en1.grepolis.net/data/units.json"  target="_blank">http://en1.grepolis.net/data/units.json</a></p><p>Excellent FREE hosting for your Grepolis stats project can be found <a
target="_blank" rel="nofollow" href="http://cegamers.com/goto/http://www.makewebgames.com/news-and-announcements/30875-free-web-hosting-is-really-free-no-hidden-fees-no-credit-card-or-other-deposit-required/" >here</a></p> ]]></content:encoded> <wfw:commentRss>http://cegamers.com/innogames-2/grepolis/grepolis-world-data-create-your-own-grepolis-stats-site/feed/</wfw:commentRss> <slash:comments>11</slash:comments> </item> <item><title>Grepolis &#8211; Unit Overviews by Odoakar</title><link>http://cegamers.com/innogames-2/grepolis/grepolis-unit-overviews-by-odoakar/</link> <comments>http://cegamers.com/innogames-2/grepolis/grepolis-unit-overviews-by-odoakar/#comments</comments> <pubDate>Fri, 29 Jan 2010 14:48:34 +0000</pubDate> <dc:creator>player</dc:creator> <category><![CDATA[Grepolis]]></category> <category><![CDATA[alliance]]></category> <category><![CDATA[grepolis units]]></category> <category><![CDATA[innogames]]></category> <category><![CDATA[strategy game]]></category> <category><![CDATA[units]]></category> <guid
isPermaLink="false">http://cegamers.com/?p=213</guid> <description><![CDATA[PART 1: UNIT OVERVIEW SWORDSMAN Blunt Weapons 5 Speed 8 Booty 16 Defense Blunt 14 Defense Sharp 8 Defense Distance 30 Overall Defense 52 Defense per farm space 52 Offense per farm space 5 Unit costs: 190, 0, 170 Build time: 0:17:10 (at Barracks lvl 5) SLINGER Distance Weapons 19 Speed 14 Booty 8 Defense [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://cegamers.com/wp-content/uploads/2010/01/newsletter_grpo_bilder_03.jpg" ><img
class="aligncenter size-medium wp-image-212" title="newsletter_grpo_bilder_03" src="http://cegamers.com/wp-content/uploads/2010/01/newsletter_grpo_bilder_03-300x67.jpg" alt="" width="300" height="67" /></a></p><p>PART 1: UNIT OVERVIEW</p><p>SWORDSMAN<br
/> Blunt Weapons 5<br
/> Speed 8<br
/> Booty 16<br
/> Defense Blunt 14<br
/> Defense Sharp	 8<br
/> Defense Distance	30<br
/> Overall Defense	52<br
/> Defense per farm space 52<br
/> Offense per farm space	5<br
/> Unit costs: 190, 0, 170<br
/> Build time: 0:17:10 (at Barracks lvl 5)</p><p>SLINGER<br
/> Distance Weapons 19<br
/> Speed	 14<br
/> Booty	 8<br
/> Defense Blunt 7<br
/> Defense Sharp	 8<br
/> Defense Distance 2<br
/> Overall Defense	 17<br
/> Defense per farm space 17<br
/> Offense per farm space 19<br
/> Unit costs:55/100/40<br
/> Build time: 0:19:04</p><p>ARCHER<br
/> Distance Weapons 8<br
/> Speed	 12<br
/> Booty	 24<br
/> Defense Blunt	 6<br
/> Defense Sharp	 25<br
/> Defense Distance	12<br
/> Overall Defense	 42<br
/> Defense per farm space 42<br
/> Offense per farm space 8<br
/> Unit costs: 120/0/75<br
/> Build time: 0:18:07</p><p>HOPLITE<br
/> Sharp Weapons	16<br
/> Speed	 6<br
/> Booty	 8<br
/> Defense Blunt	 18<br
/> Defense Sharp	 12<br
/> Defense Distance	7<br
/> Overall Defense 37<br
/> Defense per farm space 37<br
/> Offense per farm space 16<br
/> Unit costs: 0/75/150<br
/> Build time: 0:21:56</p><p>HORSEMAN<br
/> Blunt Weapons	60<br
/> Speed	 22<br
/> Booty	 72<br
/> Defense Blunt	 18<br
/> Defense Sharp	 0<br
/> Defense Distance	24<br
/> Overall Defense	 42<br
/> Defense per farm space 14<br
/> Offense per farm space 20<br
/> Unit costs: 240/120/360<br
/> Build time: 0:21:56</p><p>CHARIOT<br
/> Sharp Weapons	56<br
/> Speed	 18<br
/> Booty	 64<br
/> Defense Blunt	 76<br
/> Defense Sharp	 16<br
/> Defense Distance	56<br
/> Overall Defense	 148<br
/> Defense per farm space	37<br
/> Offense per farm space	14<br
/> Unit costs: 200/440/320<br
/> Build time: 1:31:35</p><p>CATAPULT<br
/> Distance Weapons	100<br
/> Speed	 1<br
/> Booty	 400<br
/> Defense Blunt	 30<br
/> Defense Sharp	 30<br
/> Defense Distance	30<br
/> Overall Defense	 90<br
/> Defense per farm space 6<br
/> Offense per farm space	6</p><p>BEST OVERALL DEFENSE</p><p>As we can see, Swordsman has the highest defense per farm space of 52, so defensive force of only Swordsmen would have highest overall value. However, it would certainly be weak against sharp weapons (hoplites)</p><p>Second best defensive unit is Archer, with 42 defensive points per farm space. With Sharp Defense value of Archer being the highest, we can see that it combines well with Swordsman. Their combined defense would be 20/33/42 (Blunt/Sharp/Distance) per 2 farm spaces. As we can see, it would be weak against Blunt Weapons.</p><p>Chariot is the third best defensive units if we look at defense per farm space (37 in this case). It also has the best defense against Blunt weapons, and is perfect in combination with Swords/Archers. It&#8217;s good to notice that instead of 1 Chariot you can have 4 Hoplites with combined Defense Blunt of 72, which is just little short of Chariot&#8217;s 76.</p><p>This part needs re-evaluation, see Snowman8&#8242;s post:<br
/> Combined defense of Sword/Archer/Chariot mix would be 39/37/56 per 3 farm spaces, or 108/99/122 (total of 329) for 1 Sword/3 Archer/1 Chariot. This can be replaced with a build of 1 Sword/3 Archer/4 Hoplites which would give 104/131/94 (total of 329) defense distribution.</p><p>Possible corrections would have to be made for different kinds of opponent&#8217;s offensive builds.</p><p>Still, it is clear that possible defensive builds will consist of either Swords, Archers, Hoplites or Swords, Archers, Chariots. It is important to notice that Chariots move 3 times faster than Hoplites, so will be suited for fast support. This is in many ways similar to TW defensive builds where usually Swords are replaced by Heavy Cavalry.</p><p>Let&#8217;s compare the mentioned builds in terms of resources used, and time to build. Again, this is done for lvl 5 barracks. Higher lvls will just scale the time, but the ratio will remain the same.</p><p>1) 1 Sword/3 Archers/1 Chariot</p><p>Time to build: 0:17:10/0:54:21/1:31:35, in total 2:43:06<br
/> Resources to build: 655/440/630</p><p>2) 1 Sword/3 Archers/4 Hoplites</p><p>Time to build: 0:17:10/0:54:21/1:27:44, in total 2:39:15<br
/> Resource to build: 455/300/910</p><p>As we can see, 2) builds faster, but has (very) uneven resources.</p><p>If you have other possible builds that you would like to see presented here, just post them in the thread, and I&#8217;ll check build times, and resources needed to train them, and possible their defensive values.</p><p>BEST OVERALL OFFENSE</p><p>When talking about possible offensive force, we can see that that Horseman has highest offense per farm space of 20 (Blunt), followed by Slinger (Distance) with offense per farm space of 19, and Hoplite (Sharp) with offense of 16.<br
/> Obviously, army consisting of only Horseman would have highest possible overall offense, but could be easily countered with Chariot. A mix of these 3 units presents the best overall offensive force. The overall offensive power of this army would be 20/19/16 per 3 farm spaces. If we were to aim for best all round attacking force, we see that the desired ratio would be 1.25/1.2/1 (Horseman/Slinger/Hoplite) per 3 farm spaces, or speaking in terms on how many units we need to build, ratio would be 1,25 Horsemen/3,6 Slingers/3 Hoplites. Or 13/36/30, so we don&#8217;t cut our horses into little parts</p><p>Obviously catapults will be integral part of any decent offensive force, the only question is how many catapults will be needed to tear down walls from its max value to 0. Once we know that number we can start integrating the catapult numbers in our troops ratio.</p><p>Things to do:<br
/> - evaluate contribution of mythical units to these forces<br
/> - evaluate naval forces</p><p><a
href="http://cegamers.com/wp-content/uploads/2010/01/newsletter_grpo_gebaeude_03.jpg" ><img
class="aligncenter size-medium wp-image-215" title="newsletter_grpo_gebaeude_03" src="http://cegamers.com/wp-content/uploads/2010/01/newsletter_grpo_gebaeude_03-300x91.jpg" alt="" width="300" height="91" /></a></p> ]]></content:encoded> <wfw:commentRss>http://cegamers.com/innogames-2/grepolis/grepolis-unit-overviews-by-odoakar/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>KingsAge The Units</title><link>http://cegamers.com/gameforge-2/kingsage/kingsage-the-units/</link> <comments>http://cegamers.com/gameforge-2/kingsage/kingsage-the-units/#comments</comments> <pubDate>Sun, 22 Mar 2009 19:31:15 +0000</pubDate> <dc:creator>mdshare</dc:creator> <category><![CDATA[KingsAge]]></category> <category><![CDATA[browser game]]></category> <category><![CDATA[free game]]></category> <category><![CDATA[gameforge]]></category> <category><![CDATA[kingsage barracks]]></category> <category><![CDATA[kingsage units]]></category> <category><![CDATA[strategy game]]></category> <category><![CDATA[units]]></category> <guid
isPermaLink="false">http://cegamers.com/?p=66</guid> <description><![CDATA[Infantry This class is made up of the Squire, Templar, Berserker, and the Long-Bow. They also only require 1 settler to train. Squire Research at lvl 1 barracks. Principal raiders, they also have the strongest defense against cavalry and archers. This is all in terms of settler requirement to unit ratio. For example. 1 crusader [...]]]></description> <content:encoded><![CDATA[<h2><span><span>Infantry</span></span></h2><p>This class is made up of the Squire, Templar, Berserker, and the Long-Bow. They also only require 1 settler to train.</p><p><span><img
class="alignleft size-full wp-image-67" title="spear_big" src="http://cegamers.com/wp-content/uploads/2009/03/spear_big.png" alt="spear_big" width="60" height="60" /><strong>Squire</strong></span><br
/> Research at lvl 1 barracks. Principal raiders, they also have the strongest defense against cavalry and archers. This is all in terms of settler requirement to unit ratio. For example. 1 crusader requires 4 settlers to build an can only plunder 80 units of resources, while the same amount of settlers can make 4 squires which can carry 100 units of resources, downside is that they are slower then crusaders.<br
/> Speed, 18 minutes per field <br
/> Cost in wood/rocks/ore: 20 10 30 </p><p><span><strong><img
class="alignleft size-full wp-image-68" title="sword_big" src="http://cegamers.com/wp-content/uploads/2009/03/sword_big.png" alt="sword_big" width="60" height="60" />Templar</strong></span><br
/> Research at lvl 1 barracks. Principal Infantry defender, in terms of settler requirements to unit ratio. Should be built if you are expecting berserkers to come crashing into your settlement. Couple with max walls Templar defensive force overpower berserker offensive force by a factor of 6 to 3.5. <br
/> Speed, 22 minutes per field.<br
/> Cost in wood/rocks/ore:10 30 80 </p><p><span><strong><img
class="alignleft size-full wp-image-69" title="axe_big" src="http://cegamers.com/wp-content/uploads/2009/03/axe_big.png" alt="axe_big" width="60" height="60" />Berserker</strong></span><br
/> Research at lvl 2 barracks. Principal infantry attackers, in terms of settler to unit ratio. Actually these have the highest offensive force in the game, in terms of settler to unit ratio. However be careful to not let them fight a 1:1 battle against a heavy defended Templar force cause they&#8217;ll get massacred. Best to bring along Crusaders to crush any pure Templar defense.<br
/> Speed, 18 minutes per field.<br
/> Cost in wood/rocks/ore:50 40 50</p><p><span><strong><img
class="alignleft size-full wp-image-70" title="bow_big" src="http://cegamers.com/wp-content/uploads/2009/03/bow_big.png" alt="bow_big" width="60" height="60" />Long-Bow</strong></span><br
/> Research at lvl 5 barracks. Most neutral infantry unit in the game. They don&#8217;t have the destructive offensive force of the Berserk nor the defensive force of Templars. However use with caution becuase if they are paired against either one of its extreme counter part they will get annihilated. Best used as defense against rams, best ram destroying ability of the game. <br
/> Speed, 18 minutes per field<br
/> Cost in wood/rocks/ore:160 80 80 </p><h2><span><span>Cavalry</span></span></h2><p>This class is made up of the Spy, Crusader, and Black Knight.</p><p><span><strong><img
class="alignleft size-full wp-image-71" title="spy_big" src="http://cegamers.com/wp-content/uploads/2009/03/spy_big.png" alt="spy_big" width="60" height="60" />Spy</strong></span><br
/> Research at lvl 4 barracks. Can give detailed reports of enemy settlements, If all of the attacking spies survive you gain information about troops hiding outside of the defending settlement. Attacking spies can only be killed by defending spies, nothing else. That includes the fact that Morale, Wall bonus, Night bonus, and Luck have no effect on Attacking spies. To wipe-out an attack spy force you&#8217;ll need 2 times the amount of spies defending your settlement. Requires 2 settlers to train.<br
/> Speed, 9 minutes.<br
/> Cost in wood/rocks/ore:60 40 60 </p><p><span><strong><img
class="alignleft size-full wp-image-72" title="light_big" src="http://cegamers.com/wp-content/uploads/2009/03/light_big.png" alt="light_big" width="60" height="60" />Crusader</strong></span><br
/> Research at lvl 7 barracks. Principal cavalry raiders/attackers. These units are the fastest raiders/attackers in the game and have a respectable amount of loot carrying capacity of 80. However their main function is to work to destroy Templar defenses, or most defenses for that matter. They have the additional ability to minic spy attacks, which is an advantage for the skilled trickers players out there. Requires 4 settlers to train.<br
/> Speed, 10 minutes.<br
/> Cost in wood/rocks/ore:100 100 300 </p><p><span><strong><img
class="alignleft size-full wp-image-73" title="heavy_big" src="http://cegamers.com/wp-content/uploads/2009/03/heavy_big.png" alt="heavy_big" width="60" height="60" />Black Knight</strong></span><br
/> Research at lvl 16 barracks. Principal cavalry supporting defenders. These units should only be used to defend other settlements, this is due to cost and max settler restrictions on settlements. They can act as attackers however this act should only be taken if you are desperate and need the additional offensive force. Requires 6 settlers to train.<br
/> Speed, 11 minutes.<br
/> Cost in wood/rocks/ore:300 100 500 </p><h2><span><span>Siege</span></span></h2><p>This class is made up of the Ram and Trebuchet.</p><p><span><strong><img
class="alignleft size-full wp-image-74" title="ram_big" src="http://cegamers.com/wp-content/uploads/2009/03/ram_big.png" alt="ram_big" width="60" height="60" />Ram</strong></span><br
/> Research at lvl 20 barracks. These units work to downgrade the levels of walls, making it easier for your troops to wipeout defenders. If there is no walls at the settlement they will simply take damage and return home. With all siege weapons all ways attach cannon fodder to absorb damage.<br
/> One trick is to use these to act as fake count attacks. Requires 5 settlers to train. <br
/> Speed, 30 minutes per field.<br
/> Cost in wood/rocks/ore:500 100 200 </p><p><span><strong><img
class="alignleft size-full wp-image-75" title="kata_big" src="http://cegamers.com/wp-content/uploads/2009/03/kata_big.png" alt="kata_big" width="60" height="60" />Trebuchet</strong></span><br
/> Research at lvl 25 barrakcs. These units work to downgrade the levels of the buildings inside a settlement. Don&#8217;t use these as count fakes, they just cost too much with respect to rams. Requires 8 settlers to train. <br
/> Speed, 30 minutes per field<br
/> Cost in wood/rocks/ore:600 200 200 </p><h2><span><span>Count</span></span></h2><p>Special Unit: The count.</p><p><span><strong><img
class="alignleft size-full wp-image-76" title="snob_big" src="http://cegamers.com/wp-content/uploads/2009/03/snob_big.png" alt="snob_big" width="60" height="60" />Count</strong></span><br
/> Requires Resident, Mint, and Ducats. These are required to take over settlements. Each attack from a count lowers the approval of a settlement between 20-35%. When the Count takes up resident in the new settlement it&#8217;ll disappear and you&#8217;ll gain control of an additional settlement. Best way to take a settlement is thru a train of counts attacking the settlement in very quick succession. Do remember that settlement regain 1% approval per hour. Also Counts can only move a maximum of 70 fields.<br
/> Speed, 35 minutes per field. <br
/> Cost in wood/rocks/ore:80000 100000 120000 </p><h2><span>Special Unit Notes:</span></h2><p>1. Forces alway moves at the speed of its slowest unit whether attacking or supporting. <br
/> 2. The minimum number of settlers needed to attack is 1% of the points of the settlement the force is dispatched from. (e.g. a 2,000 point settlement must send at least 20 settlers on each attack) &lt;&#8211;(thanks Korsonian)<br
/> 3. Pure spy attacks have a minimum requirement of 5 spies.<br
/> 4. Supporting forces don&#8217;t have a minimum requirement<br
/> 5. Night bonus add 100% defense to all settlements from 0:00 to 8:00 Central European Time (CET). GMT + 1 or UTC +1. <br
/> Note: the time at the bottom-right corner of your screen is your LOCAL time, so if you don&#8217;t live in Europe you&#8217;ll have to find some way to correct for the time differentials.</p> ]]></content:encoded> <wfw:commentRss>http://cegamers.com/gameforge-2/kingsage/kingsage-the-units/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> </channel> </rss>
